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<blockquote data-quote="Digital M@" data-source="post: 2413685" data-attributes="member: 13987"><p>"a good optimizer", that is a perfect example of the change in the game that I was talking about. The game is becoming a math problem, one where players sit and gather whatever they can to get the most powerful solution. It is not about playing tha game anymore for many players, they have their path choosen out all the way to level 20. What happens in the game does not matter, it is about obtaining some level of power and ability like you are playing Diablo. Instead of enjoying the game too many people are trying to beat it. I say OK, you win, you beat it, now what? Great you can kill a dragon in two rounds all by yourself, now what do you want to do? Want to go beat up some children? I don't get the mentality.</p><p></p><p></p><p>And yes, I actually had a player come to me with a character concept and he explained where he thought it might interfere with game play. I looked over the material, saw how the game was going to go and said, fine by me. He has choosen several times in games past not to min/max on feats for the sake of the game. I try not to limit books and have allowed all WotC books, but next semester when/if I start a new game, it will be with the core books only. Players who are not interested in that would be players I am not interested in having. </p><p></p><p>D&D is the perfect combination of RPG and videogame. In my day it was not about making the biggest baddest character ever made, actually for the most part, there were not rules to support it. It was more about getting togther with friends for some fun and the game was the focus of the fun.</p></blockquote><p></p>
[QUOTE="Digital M@, post: 2413685, member: 13987"] "a good optimizer", that is a perfect example of the change in the game that I was talking about. The game is becoming a math problem, one where players sit and gather whatever they can to get the most powerful solution. It is not about playing tha game anymore for many players, they have their path choosen out all the way to level 20. What happens in the game does not matter, it is about obtaining some level of power and ability like you are playing Diablo. Instead of enjoying the game too many people are trying to beat it. I say OK, you win, you beat it, now what? Great you can kill a dragon in two rounds all by yourself, now what do you want to do? Want to go beat up some children? I don't get the mentality. And yes, I actually had a player come to me with a character concept and he explained where he thought it might interfere with game play. I looked over the material, saw how the game was going to go and said, fine by me. He has choosen several times in games past not to min/max on feats for the sake of the game. I try not to limit books and have allowed all WotC books, but next semester when/if I start a new game, it will be with the core books only. Players who are not interested in that would be players I am not interested in having. D&D is the perfect combination of RPG and videogame. In my day it was not about making the biggest baddest character ever made, actually for the most part, there were not rules to support it. It was more about getting togther with friends for some fun and the game was the focus of the fun. [/QUOTE]
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