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<blockquote data-quote="Barendd Nobeard" data-source="post: 2415448" data-attributes="member: 960"><p>Hey, I never thought of it that way! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> I guess my friends are just not the subtle type.</p><p></p><p></p><p></p><p></p><p>LOL! I believe this person did, but that wasn't advanced enough to require whipping out the calculator! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p></p><p></p><p>That's certainly the "good" side of this coin. It's nice to play with effective characters. But for some, as one mutual acquaintence pointed out, "it's all about battlefield control." And that's a paradigm that just spills over into everything your character does--he controls the battlefield, he controls the non-battle encounters, he controls the.....</p><p></p><p></p><p></p><p> So do I. My "1e classcis in 3.5" home game is Core books only. I made the mistake of hinting that maybe I'd allow some other stuff later (around 9th level; they're 6th level now) and my son (player an archer with all fighter levels) is already complaining that he can't cherry pick feats and prestige classes to max out his archery damage. And he's only 10. Ah well, at least there's time to refine his playing style! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 2415448, member: 960"] Hey, I never thought of it that way! :eek: I guess my friends are just not the subtle type. LOL! I believe this person did, but that wasn't advanced enough to require whipping out the calculator! :) That's certainly the "good" side of this coin. It's nice to play with effective characters. But for some, as one mutual acquaintence pointed out, "it's all about battlefield control." And that's a paradigm that just spills over into everything your character does--he controls the battlefield, he controls the non-battle encounters, he controls the..... So do I. My "1e classcis in 3.5" home game is Core books only. I made the mistake of hinting that maybe I'd allow some other stuff later (around 9th level; they're 6th level now) and my son (player an archer with all fighter levels) is already complaining that he can't cherry pick feats and prestige classes to max out his archery damage. And he's only 10. Ah well, at least there's time to refine his playing style! :cool: [/QUOTE]
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