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<blockquote data-quote="gizmo33" data-source="post: 2416147" data-attributes="member: 30001"><p>IMO, in any sort of campaign-type game, the number of rules in play include all potential character design options - not just those being used by the current party. And don't forget multi-classing.</p><p> </p><p></p><p> </p><p>It would seem logical that the bulk of the core rules, especially those that are largely unchanged from 3.0, are much more playtested than anything put out by any d20 publisher. </p><p> </p><p>Also, I think the role that feats and prestige classes play in taking the campaign in interesting directions is way over-rated. Exhibit A: Monkey Grip. IME good players will make an interesting character out of even fairly minimal set of rules, and power gamer's characters are boring no matter how many character choices you throw at them. </p><p> </p><p>Of course this attitude of mine does not sell product so I don't expect to hear it in the industry any time soon. However, IMO DnD needs good rules, DMs, and players to keep it going. If the DM is responsible for policing the rule-set of his campaign, then the amount of effort to DM well has increased by another factor and I think that there will be fewer good games and good experiences.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2416147, member: 30001"] IMO, in any sort of campaign-type game, the number of rules in play include all potential character design options - not just those being used by the current party. And don't forget multi-classing. It would seem logical that the bulk of the core rules, especially those that are largely unchanged from 3.0, are much more playtested than anything put out by any d20 publisher. Also, I think the role that feats and prestige classes play in taking the campaign in interesting directions is way over-rated. Exhibit A: Monkey Grip. IME good players will make an interesting character out of even fairly minimal set of rules, and power gamer's characters are boring no matter how many character choices you throw at them. Of course this attitude of mine does not sell product so I don't expect to hear it in the industry any time soon. However, IMO DnD needs good rules, DMs, and players to keep it going. If the DM is responsible for policing the rule-set of his campaign, then the amount of effort to DM well has increased by another factor and I think that there will be fewer good games and good experiences. [/QUOTE]
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