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<blockquote data-quote="Tuzenbach" data-source="post: 2417012" data-attributes="member: 16155"><p>Solution A: The bastard sword gets stolen in the night! This actually serves two purposes: 1) A scenario is developed where the characters have to chase the thief(s) who took the sword and 2) no more (at least for the duration!) uneven fighting abilities within the party.</p><p></p><p>Solution B: Unbeknowest to the character, what s/he *actually* purchased was a CURSED bastard sword of "Intermittent Paralyzation". And, geez, look at that.... the effects haven't begun to kick in until....... FROM NOW ON! LoL! Here's how it works: In a combat scenario, when the character rolls a 1 (or maybe a 1 OR a 2 or BOTH), the character becomes paralyzed for as many rounds as points of damage done had the character hit. In other words, that 3d8 isn't applied to damage, but amount of time paralyzed. That *should*; 1)even things out 2)get the party to ask questions about either the curse or the merchant who sold the sword, thus adding directions for party movement & motivation 3)create levity benefitting the DM! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Tuzenbach, post: 2417012, member: 16155"] Solution A: The bastard sword gets stolen in the night! This actually serves two purposes: 1) A scenario is developed where the characters have to chase the thief(s) who took the sword and 2) no more (at least for the duration!) uneven fighting abilities within the party. Solution B: Unbeknowest to the character, what s/he *actually* purchased was a CURSED bastard sword of "Intermittent Paralyzation". And, geez, look at that.... the effects haven't begun to kick in until....... FROM NOW ON! LoL! Here's how it works: In a combat scenario, when the character rolls a 1 (or maybe a 1 OR a 2 or BOTH), the character becomes paralyzed for as many rounds as points of damage done had the character hit. In other words, that 3d8 isn't applied to damage, but amount of time paralyzed. That *should*; 1)even things out 2)get the party to ask questions about either the curse or the merchant who sold the sword, thus adding directions for party movement & motivation 3)create levity benefitting the DM! :-) [/QUOTE]
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