Asmor
First Post
Power Grab is a variant for a free for all game of Magic using Archenemy.
A scheme deck should be constructed, per the normal rules (at least 20 cards, no more than 2 of any single card), with care taken that it shouldn't have any effects which are completely useless to decks lacking certain features. For example, you shouldn't include the promotional scheme "Perhaps You've Met My Cohort" because if a player's deck doesn't have any planeswalkers then it's completely useless.
In addition, you'll need something to represent the Golgothian Sylex, an artifact of immense power which the players, as powerful planeswalkers, are fighting over.
Play the game using any free for all/chaos multiplayer rules you like, with the following exceptions.
The Golgothian Sylex begins the game exiled. It may not be targeted. It has the following rules text (if you're using an actual Golgothian Sylex card, this overwrites its original rules text).
Shuffle the scheme deck and place it in the center of the table.
If Golgothian Sylex is in a player's command zone when he or she is eliminated from the game, it is exiled.
A scheme deck should be constructed, per the normal rules (at least 20 cards, no more than 2 of any single card), with care taken that it shouldn't have any effects which are completely useless to decks lacking certain features. For example, you shouldn't include the promotional scheme "Perhaps You've Met My Cohort" because if a player's deck doesn't have any planeswalkers then it's completely useless.
In addition, you'll need something to represent the Golgothian Sylex, an artifact of immense power which the players, as powerful planeswalkers, are fighting over.
Play the game using any free for all/chaos multiplayer rules you like, with the following exceptions.
The Golgothian Sylex begins the game exiled. It may not be targeted. It has the following rules text (if you're using an actual Golgothian Sylex card, this overwrites its original rules text).
Golgothian Sylex rules text said:At the beginning of each player's turn, if Golgothian Sylex is exiled, that player may place Golgothian Sylex in his or her command zone.
When Golgothian Sylex enters a player's command zone, that player gains 20 life.
When Golgothian Sylex leaves a player's command zone, that player loses 20 life.
At the beginning of your upkeep, if Golgothian Sylex is in your command zone, you gain a corruption counter. Then, for each corruption counter you have, you lose 1 life.
At the beginning of your precombat main phase, if Golgothian Sylex is in your command zone, choose one-- exile Golgothian Sylex; or put a scheme from the scheme deck in motion.
Shuffle the scheme deck and place it in the center of the table.
If Golgothian Sylex is in a player's command zone when he or she is eliminated from the game, it is exiled.