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<blockquote data-quote="Blue" data-source="post: 7400151" data-attributes="member: 20564"><p>I tend to focus world-building on what I need, not spending much time detailing out specifics of encounters for areas my PCs aren't going to soon. But I agree - I've often had encounters where we don't bother to roll initiative - either it's too low and I'd rather we just spend 3 minutes doing a quick montage around the table giving everyone a chance to narrate a quick bit of awesomeness, or it's too-high and the challenge is to RUUUUUUUUUN!</p><p></p><p>Now, for challenges for PCs, these I always keep an eye on the players. I don't want the same type of challenge time after time so I vary it up - hazards, lots of foes or few, casters, ranged, special abilities. Something that each fight stands out as something different. And occasionally hazards or special abilities that move PCs out of their comfort zones. Negate a special ability, hidden reinforcements coming from behind, what have you. Not often and challenging different PCs when it happens - but make them stretch.</p></blockquote><p></p>
[QUOTE="Blue, post: 7400151, member: 20564"] I tend to focus world-building on what I need, not spending much time detailing out specifics of encounters for areas my PCs aren't going to soon. But I agree - I've often had encounters where we don't bother to roll initiative - either it's too low and I'd rather we just spend 3 minutes doing a quick montage around the table giving everyone a chance to narrate a quick bit of awesomeness, or it's too-high and the challenge is to RUUUUUUUUUN! Now, for challenges for PCs, these I always keep an eye on the players. I don't want the same type of challenge time after time so I vary it up - hazards, lots of foes or few, casters, ranged, special abilities. Something that each fight stands out as something different. And occasionally hazards or special abilities that move PCs out of their comfort zones. Negate a special ability, hidden reinforcements coming from behind, what have you. Not often and challenging different PCs when it happens - but make them stretch. [/QUOTE]
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