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<blockquote data-quote="5ekyu" data-source="post: 7401161" data-attributes="member: 6919838"><p>So to be clear when you said "If I were to change the monsters to keep them in line with the PCs, then it would result in degenerate gameplay, such as a fighter who doesn't use armor or weapons because they know that there's no point." You were not describing what you have seen happen, but your idea of what might happen if say someone chose to not roleplay a character but rather to meta-game the style of play used at the table in some other game you imagine could exist?</p><p></p><p>gotcha.</p><p></p><p>based on the experiences i have had, when players are playing "their characters" in the context of the setting, they do not tend to do such things because while the player know the game is being scaled and even that their specific aspects are being factored in, they know their characters don't. </p><p></p><p>I get that some games or some GMs might not believe that can exist and see it as an absolute that things like you describe *would* occur... but frankly, more often than not when i hear comments like that it seems more theoretical than real which was why i asked about your own cases.</p><p></p><p>Thanks for the info.</p><p></p><p>In my game from Tuesday, the gang encountered an item that suits one character well... it was not surprising to the characters because of the nature of the conflict... yet i do not see anyone deciding to not buy gear thinking "it will just be dropped in my lap."</p><p></p><p>Just another example from actual play...</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7401161, member: 6919838"] So to be clear when you said "If I were to change the monsters to keep them in line with the PCs, then it would result in degenerate gameplay, such as a fighter who doesn't use armor or weapons because they know that there's no point." You were not describing what you have seen happen, but your idea of what might happen if say someone chose to not roleplay a character but rather to meta-game the style of play used at the table in some other game you imagine could exist? gotcha. based on the experiences i have had, when players are playing "their characters" in the context of the setting, they do not tend to do such things because while the player know the game is being scaled and even that their specific aspects are being factored in, they know their characters don't. I get that some games or some GMs might not believe that can exist and see it as an absolute that things like you describe *would* occur... but frankly, more often than not when i hear comments like that it seems more theoretical than real which was why i asked about your own cases. Thanks for the info. In my game from Tuesday, the gang encountered an item that suits one character well... it was not surprising to the characters because of the nature of the conflict... yet i do not see anyone deciding to not buy gear thinking "it will just be dropped in my lap." Just another example from actual play... [/QUOTE]
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