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<blockquote data-quote="the Jester" data-source="post: 1874470" data-attributes="member: 1210"><p>To power up a fighter, give him 4 skill points/level and a bonus feat at every level. To power him down, give him bonus feats at 2nd and every three levels thereafter. Also, make him pay a feat for heavy armor or tower shield proficiency.</p><p></p><p>To power up a cleric, let him cast his domain spells as cleric spells. Or let him cast all his spells spontaneously. To power him down, take away spontaneous healing, lower his hit die to a d6 or reduce his number of spells per day at each level by one. </p><p></p><p>To power up a wizard, give him a d6 hp, give him 4 skill points/level, let him ignore arcane failure in light armor, give him bonus feats at 1st and every three levels thereafter (4, 7, 10, etc) or give him an extra spell of each level. To power him down, drop the bonus feats, make him pay a feat to have any weapon proficiencies, or reduce his number of spells at each level by one.</p><p></p><p>To power up a sorcerer, give him a d6 hp or give him Eschew Materials at 1st level and a bonus metamagic feat at every fifth level (or more often, if you power up the wizard I recommend putting the sorcerer's feat aquisition on par with him). To power him down, lower the number of spells per day he can cast at each level by 1-2.</p><p></p><p>Etc.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1874470, member: 1210"] To power up a fighter, give him 4 skill points/level and a bonus feat at every level. To power him down, give him bonus feats at 2nd and every three levels thereafter. Also, make him pay a feat for heavy armor or tower shield proficiency. To power up a cleric, let him cast his domain spells as cleric spells. Or let him cast all his spells spontaneously. To power him down, take away spontaneous healing, lower his hit die to a d6 or reduce his number of spells per day at each level by one. To power up a wizard, give him a d6 hp, give him 4 skill points/level, let him ignore arcane failure in light armor, give him bonus feats at 1st and every three levels thereafter (4, 7, 10, etc) or give him an extra spell of each level. To power him down, drop the bonus feats, make him pay a feat to have any weapon proficiencies, or reduce his number of spells at each level by one. To power up a sorcerer, give him a d6 hp or give him Eschew Materials at 1st level and a bonus metamagic feat at every fifth level (or more often, if you power up the wizard I recommend putting the sorcerer's feat aquisition on par with him). To power him down, lower the number of spells per day he can cast at each level by 1-2. Etc. [/QUOTE]
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