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power level of C&C versus D&D 3rd edition?
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<blockquote data-quote="Treebore" data-source="post: 3759794" data-attributes="member: 10177"><p>Like the others say, only have a roll made if its going to be significant to what is going on. </p><p></p><p>Plus I also had "issues", especially with skill related stuff. So in the spirit of my "anything goes" attitude I just said the PC's had the skills listed for their equivelant class in 3E. So anything that is on that skill list, and/or part of their class description, is treated as a Prime.</p><p></p><p>Now that I have two years of experience running the system I am going to give a narrower definition to class skills. Still there are "skills" that I am going to give to every class. Such as I am going back to "Perception", which groups spot, search, and listen under one skill.</p><p></p><p>Acrobatics is going to cover Climb, jump, tumble, etc...</p><p></p><p>Still, I think I am going to allow the Thief and Assassin to have their ton of skills. Still not sure how much I'll cut it down, though.</p><p></p><p></p><p>Thats one of the reasons I like C&C so much, when I find something I don't like I fix it. Usually I fix it by drawing on my experience running other game systems. 3E, GURPS, Shadworun, L5R, and even older editions of D&D. I often lift rules wholesale from them. Like I don't like how C&C does not address armor stacking. So I lifted the rule from 3E.</p><p></p><p>All I know is, now that I am fully comfortable with C&C, we spend very little time reading the rules, except for spell and magic item descriptions. Combat isn't slow. The game isn't interrupted for a few minutes while a rule is looked up for clarity, etc...</p><p></p><p>The game moves. None of the starting and stopping I have happen with other systems, we stay "immersed" in what is going on. I finally have my ideal rules for playing D&D.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3759794, member: 10177"] Like the others say, only have a roll made if its going to be significant to what is going on. Plus I also had "issues", especially with skill related stuff. So in the spirit of my "anything goes" attitude I just said the PC's had the skills listed for their equivelant class in 3E. So anything that is on that skill list, and/or part of their class description, is treated as a Prime. Now that I have two years of experience running the system I am going to give a narrower definition to class skills. Still there are "skills" that I am going to give to every class. Such as I am going back to "Perception", which groups spot, search, and listen under one skill. Acrobatics is going to cover Climb, jump, tumble, etc... Still, I think I am going to allow the Thief and Assassin to have their ton of skills. Still not sure how much I'll cut it down, though. Thats one of the reasons I like C&C so much, when I find something I don't like I fix it. Usually I fix it by drawing on my experience running other game systems. 3E, GURPS, Shadworun, L5R, and even older editions of D&D. I often lift rules wholesale from them. Like I don't like how C&C does not address armor stacking. So I lifted the rule from 3E. All I know is, now that I am fully comfortable with C&C, we spend very little time reading the rules, except for spell and magic item descriptions. Combat isn't slow. The game isn't interrupted for a few minutes while a rule is looked up for clarity, etc... The game moves. None of the starting and stopping I have happen with other systems, we stay "immersed" in what is going on. I finally have my ideal rules for playing D&D. [/QUOTE]
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power level of C&C versus D&D 3rd edition?
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