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General Tabletop Discussion
*Pathfinder & Starfinder
Power Level of Characters Will Decline
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<blockquote data-quote="A'koss" data-source="post: 3932099" data-attributes="member: 840"><p>4e is in a lot of ways a vindication for me because I've been talking about compressing the disparities (BAB, Saves, AC, HP) between the classes, single Attack bonuses, wizards with more "attack roll" spells, class-based AC bonuses, stronger low level characters, removing/toning down campaign-damaging magic since we were having these discussions here way back in '03. I even said way back when you could literally have everyone have the same BAB, Save and HP progression and the stat differences, feats and magic would naturally produce all the meaningful differences you'd need at higher levels. </p><p></p><p>Of course 4e's way with a static class-based bonus at 1st level helps create those meaningful differences right at the start, however I'm interested in seeing how they keep the numbers in check at high Paragon & Epic Levels. Really, anything significantly more than a 10 point spread between equal level characters (Attack bonuses, Saves, Skills, AC) and things can quickly go awry. Another good rule to adopt to help keep the reigns on it is to take a page out of the Conan RPG and have stats naturally increase at a rate of 1 point for <em>every stat </em> / X levels. That will keep the relative the differences between the characters the same (barring magic) throughout their careers, which will important at very high levels...</p><p></p><p>Now I'm just waiting to see if my next prediction will come true - Spell Resistance will no longer be an "all or nothing" solution to magic (perhaps just a bonus to your Save Defenses vs magic).</p></blockquote><p></p>
[QUOTE="A'koss, post: 3932099, member: 840"] 4e is in a lot of ways a vindication for me because I've been talking about compressing the disparities (BAB, Saves, AC, HP) between the classes, single Attack bonuses, wizards with more "attack roll" spells, class-based AC bonuses, stronger low level characters, removing/toning down campaign-damaging magic since we were having these discussions here way back in '03. I even said way back when you could literally have everyone have the same BAB, Save and HP progression and the stat differences, feats and magic would naturally produce all the meaningful differences you'd need at higher levels. Of course 4e's way with a static class-based bonus at 1st level helps create those meaningful differences right at the start, however I'm interested in seeing how they keep the numbers in check at high Paragon & Epic Levels. Really, anything significantly more than a 10 point spread between equal level characters (Attack bonuses, Saves, Skills, AC) and things can quickly go awry. Another good rule to adopt to help keep the reigns on it is to take a page out of the Conan RPG and have stats naturally increase at a rate of 1 point for [I]every stat [/I] / X levels. That will keep the relative the differences between the characters the same (barring magic) throughout their careers, which will important at very high levels... Now I'm just waiting to see if my next prediction will come true - Spell Resistance will no longer be an "all or nothing" solution to magic (perhaps just a bonus to your Save Defenses vs magic). [/QUOTE]
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Power Level of Characters Will Decline
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