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Power Level of "Raise Stat to 19" Items
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<blockquote data-quote="Fanaelialae" data-source="post: 7267201" data-attributes="member: 53980"><p>5e design is just the old 1e/2e design, but with more guidelines. Magic items make you better. </p><p></p><p>This is in contrast to the 3e/4e approach where a certain amount of items were assumed to be necessary to keep pace with the scaling difficulty. Less than that amount "broke" the game, more than that amount "broke" the game, and depending on what was handed out you might still "break" the game in either direction because wealth by level didn't account for synergies or "useless" yet valuable items.</p><p></p><p>The only system that might even come close to resembling perfection in any edition is an experienced DM with good sense who is able to observe and adjust as necessary.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7267201, member: 53980"] 5e design is just the old 1e/2e design, but with more guidelines. Magic items make you better. This is in contrast to the 3e/4e approach where a certain amount of items were assumed to be necessary to keep pace with the scaling difficulty. Less than that amount "broke" the game, more than that amount "broke" the game, and depending on what was handed out you might still "break" the game in either direction because wealth by level didn't account for synergies or "useless" yet valuable items. The only system that might even come close to resembling perfection in any edition is an experienced DM with good sense who is able to observe and adjust as necessary. [/QUOTE]
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Power Level of "Raise Stat to 19" Items
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