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General Tabletop Discussion
*Dungeons & Dragons
Power Level of "Raise Stat to 19" Items
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<blockquote data-quote="CapnZapp" data-source="post: 7267504" data-attributes="member: 12731"><p>I am specifically talking about one thing only: the game supporting those DMs who run published adventures as is (with no or little downtime) and still want game rules that answer the question "what to do with all our gold?"</p><p></p><p>It's easy to conflate this with a lot of other stuff of 3E/d20 that I <strong>don't</strong> defend and <strong>don't</strong> want back.</p><p></p><p>What is needed is a robust utility-based magic item gold pricing mechanism. What you then use it for is up to you; it's not that this chapter magically appears in your core three books or that you are magically compelled to open up magic shoppes even if you don't want to.</p><p></p><p>Instead, those happy with 5e as-is can keep it that way (and can simply not buy this supplement).</p><p></p><p>Those who want balanced support for minimal choice (such as "our campaign begins at 5th level, you get items worth 5000 gp to start you off").</p><p></p><p>Those who want an uptime gold sink, like me, can offer a random/curated selection of items (using experience to avoid problematic items).</p><p></p><p>Those who want the full d20 gonzo style can accelerate item creation to d20 levels, allowing Wizards to create their own custom stuff and utterly break balance and go wild. </p><p></p><p>Under no circumstances does this mean the game goes back to assuming items or plusses per level, and it doesn't mean you're forced into any of this. It only means we get an alternative to this charade they call "rarity".</p><p></p><p>Everybody is happy.</p><p></p><p>Except those arguing I shouldn't get what I want simply so they don't have to say a simple no, but then again, those a-holes can go frack themselves. </p><p></p><p>Best regards</p><p></p><p>Sent from my C6603 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7267504, member: 12731"] I am specifically talking about one thing only: the game supporting those DMs who run published adventures as is (with no or little downtime) and still want game rules that answer the question "what to do with all our gold?" It's easy to conflate this with a lot of other stuff of 3E/d20 that I [b]don't[/b] defend and [b]don't[/b] want back. What is needed is a robust utility-based magic item gold pricing mechanism. What you then use it for is up to you; it's not that this chapter magically appears in your core three books or that you are magically compelled to open up magic shoppes even if you don't want to. Instead, those happy with 5e as-is can keep it that way (and can simply not buy this supplement). Those who want balanced support for minimal choice (such as "our campaign begins at 5th level, you get items worth 5000 gp to start you off"). Those who want an uptime gold sink, like me, can offer a random/curated selection of items (using experience to avoid problematic items). Those who want the full d20 gonzo style can accelerate item creation to d20 levels, allowing Wizards to create their own custom stuff and utterly break balance and go wild. Under no circumstances does this mean the game goes back to assuming items or plusses per level, and it doesn't mean you're forced into any of this. It only means we get an alternative to this charade they call "rarity". Everybody is happy. Except those arguing I shouldn't get what I want simply so they don't have to say a simple no, but then again, those a-holes can go frack themselves. Best regards Sent from my C6603 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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Power Level of "Raise Stat to 19" Items
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