Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Power levels and more - Andy Collins quotes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 3753352" data-attributes="member: 3586"><p>I've played in groups without one of the "role" characters... more to the point, I've DMed a lot of them... and it hurts badly. It really does.</p><p></p><p>There are two roles that are really crucial. I think they come under the heading of "Tank" and "Leader" in the new game, but really they're "Tank" and "Healer" in 3.5e</p><p></p><p>The Tank is there to protect the weaker members of the party. The Tank is the character all the monsters need to get past to get to the Wizard. Fighters, Barbarians and Paladins can handle this role pretty well in 3.5e: either high AC, lots of hit points, or both. Clerics do it as well. Tanks tend to deal a lot of damage back as well, but their primary purpose is to hold back the enemy and give everyone else a chance to act. Because sitting there and taking it is a passive role, there hasn't been a problem in giving them an active role as well: hitting things.</p><p></p><p>If you've ever seen a party with a rogue, ranger, wizard and druid, you'll have seen how badly the tank needs to be there. Perhaps the druid has done it with his animal companion, but when you have the rogue and ranger trying to make the best use of mobility, the wizard suddenly finds himself without protection. Nasty. This was happening for one reason or another in my Savage Tide campaign recently - all the PCs were poor AC save the cleric, and he wasn't enough to protect the entire group.</p><p></p><p>The Healer is there to get the PCs back up after the fight - or keep them going in the middle of it - and remove all those pesky conditions (ability damage, drain, energy drain, poison, etc.) that actually enrich D&D a lot by being there. The trouble is, the Healer's role is an active one - it takes actions to do the healing - and it's really, really dull in a combat. So, it's changing a bit (lot?) in 4e. It's being recast as the Leader, and able to perform healer duties without sacrificing all the PC's actions.</p><p></p><p>Apart from that, there tend to be non-combat roles (versatility spell-caster; trapfinder) that need sharing out a lot more. I think that's happening as well.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3753352, member: 3586"] I've played in groups without one of the "role" characters... more to the point, I've DMed a lot of them... and it hurts badly. It really does. There are two roles that are really crucial. I think they come under the heading of "Tank" and "Leader" in the new game, but really they're "Tank" and "Healer" in 3.5e The Tank is there to protect the weaker members of the party. The Tank is the character all the monsters need to get past to get to the Wizard. Fighters, Barbarians and Paladins can handle this role pretty well in 3.5e: either high AC, lots of hit points, or both. Clerics do it as well. Tanks tend to deal a lot of damage back as well, but their primary purpose is to hold back the enemy and give everyone else a chance to act. Because sitting there and taking it is a passive role, there hasn't been a problem in giving them an active role as well: hitting things. If you've ever seen a party with a rogue, ranger, wizard and druid, you'll have seen how badly the tank needs to be there. Perhaps the druid has done it with his animal companion, but when you have the rogue and ranger trying to make the best use of mobility, the wizard suddenly finds himself without protection. Nasty. This was happening for one reason or another in my Savage Tide campaign recently - all the PCs were poor AC save the cleric, and he wasn't enough to protect the entire group. The Healer is there to get the PCs back up after the fight - or keep them going in the middle of it - and remove all those pesky conditions (ability damage, drain, energy drain, poison, etc.) that actually enrich D&D a lot by being there. The trouble is, the Healer's role is an active one - it takes actions to do the healing - and it's really, really dull in a combat. So, it's changing a bit (lot?) in 4e. It's being recast as the Leader, and able to perform healer duties without sacrificing all the PC's actions. Apart from that, there tend to be non-combat roles (versatility spell-caster; trapfinder) that need sharing out a lot more. I think that's happening as well. Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Power levels and more - Andy Collins quotes
Top