Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Power Lunge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrankTrollman" data-source="post: 1130019" data-attributes="member: 14225"><p>How many times it is balanced in your campaign to add your strength together really depends upon how much people are power gaming their strength scores. If people are running around with "normal" strength scores of 14-23, then tripling like the text says really isn't going to hurt anything.</p><p></p><p>However, if people start really power lunging into the rules in order to get strength points, it can become unbalancing quickly. At high level, for instance, if you can get your Fighter's Intelligence up to 21 (even temporarily - which you can), then you can transform your Fighter into a Titan, permanently. You just slap a Polymorph Any Object (which can change his intelligence, so you can actually cast it twice in order to make the Titan transformation permanent). Once he has Titan strength (43), you can start adding additional bonuses (such as levels, wishes, raging, enhancement, and enlargement), and just for fun you can make him a ring of Alter Self which will allow him to stay in his original form and keep the higher physical statistics.</p><p></p><p>So without too much sweat (and less than 20,000 gp worth of equipment), a 15th level Fighter can have a strength in excess of 50. Now, when people start having a strength bonus of +22, then suddenly tripling it just doesn't sound like all that great of an idea. That and a Spirited Charge will take a Pit Fiend from full health into unconciousness right through its DR in one hit.</p><p></p><p>So "what's balanced" is going to be determined by what <em>else</em> your DM allows. If you play to high levels, and allow Polymorph Any Object as written (Transmute Water to Dust and all!), you're going to have problems playing Power Lunge as written (which gives you 3.0x and 3.5x strength damage with a one or two handed weapon).</p><p></p><p>Now, I personally cannot see the game balance justification for making the bonus to two handed weapons half as big as the bonus to one handed weapons. Two handed weapon fighting is already a kind of sketchy combat style - I'm just not seeing why the fighting style whose whole purpose is doing more dmaage should get <em>less</em> damage from a feat that also just adds damage.</p><p></p><p>So if you powerlunge with a long spear you should be doing 2.5 or 3.5 strength damage, depending upon what else you are allowing in your campaign.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1130019, member: 14225"] How many times it is balanced in your campaign to add your strength together really depends upon how much people are power gaming their strength scores. If people are running around with "normal" strength scores of 14-23, then tripling like the text says really isn't going to hurt anything. However, if people start really power lunging into the rules in order to get strength points, it can become unbalancing quickly. At high level, for instance, if you can get your Fighter's Intelligence up to 21 (even temporarily - which you can), then you can transform your Fighter into a Titan, permanently. You just slap a Polymorph Any Object (which can change his intelligence, so you can actually cast it twice in order to make the Titan transformation permanent). Once he has Titan strength (43), you can start adding additional bonuses (such as levels, wishes, raging, enhancement, and enlargement), and just for fun you can make him a ring of Alter Self which will allow him to stay in his original form and keep the higher physical statistics. So without too much sweat (and less than 20,000 gp worth of equipment), a 15th level Fighter can have a strength in excess of 50. Now, when people start having a strength bonus of +22, then suddenly tripling it just doesn't sound like all that great of an idea. That and a Spirited Charge will take a Pit Fiend from full health into unconciousness right through its DR in one hit. So "what's balanced" is going to be determined by what [i]else[/i] your DM allows. If you play to high levels, and allow Polymorph Any Object as written (Transmute Water to Dust and all!), you're going to have problems playing Power Lunge as written (which gives you 3.0x and 3.5x strength damage with a one or two handed weapon). Now, I personally cannot see the game balance justification for making the bonus to two handed weapons half as big as the bonus to one handed weapons. Two handed weapon fighting is already a kind of sketchy combat style - I'm just not seeing why the fighting style whose whole purpose is doing more dmaage should get [i]less[/i] damage from a feat that also just adds damage. So if you powerlunge with a long spear you should be doing 2.5 or 3.5 strength damage, depending upon what else you are allowing in your campaign. -Frank [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Power Lunge
Top