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Power of Skill - is it as broken as I think it is?
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<blockquote data-quote="Orcus Porkus" data-source="post: 4897103" data-attributes="member: 76022"><p>OK the feat might not be broken. But it seems overpowered. Fine with me, I have fun creating these builds.</p><p></p><p>This fellow is an Eladrin Fey Charger with Greatspear, who also takes fighter daily powers that grant free melee basic attacks throughout the encounter (Hounding Longarm, Piquing Dare), which can all be turned into painful Righteous Strikes with reach. He also uses Righteous Brand for Combat Challenge and Superiority attacks.</p><p></p><p>Furthermore, he uses Swift Spear (Dragon 378, "Fighter Essentials") which slides enemies 1 square on OA. With Rushing Cleats that's 2, and Polearm Momentum rounds it up by knocking them prone.</p><p></p><p>As Icing on the Cake, Polearm Gamble, and Gloves of Antipathy so the crawling thugs stay put.</p><p></p><p>He also qualifies for 3 attacks on Rain of Blows.</p><p></p><p>Fey Charge for more fun when charging.</p><p></p><p>Level 16 feat would be Feywild Protection.</p><p></p><p>Level 15 daily would be Quicksilver Stance.</p><p></p><p>He probably should take Footwork Lure as the fighter at-will since he can knock the target prone on a hit with the Cleats and Polearm Momentum.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>eladrin power of skill fighter cleric 14, level 14</p><p>Eladrin, Fighter|Cleric</p><p>Hybrid Talent: Combat Superiority</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 22, Con 11, Dex 16, Int 11, Wis 16, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 18, Con 10, Dex 12, Int 8, Wis 13, Cha 11.</p><p></p><p></p><p>AC: 28 Fort: 27 Reflex: 23 Will: 25</p><p>HP: 89 Surges: 8 Surge Value: 22</p><p></p><p>TRAINED SKILLS</p><p>Thievery +16, Athletics +19, Heal +16, Insight +16, Endurance +13</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +10, Arcana +9, Bluff +8, Diplomacy +8, Dungeoneering +10, History +9, Intimidate +8, Nature +10, Perception +10, Religion +7, Stealth +10, Streetwise +8</p><p></p><p>FEATS</p><p>Level 1: Power of Skill</p><p>Level 2: Eladrin Soldier</p><p>Level 4: Weapon Expertise (Spear)</p><p>Level 6: Swift Spear</p><p>Level 8: Hybrid Talent</p><p>Level 10: Powerful Charge</p><p>Level 11: Polearm Gamble</p><p>Level 12: Polearm Momentum</p><p>Level 14: Fey Charge</p><p></p><p>POWERS</p><p>Hybrid Cleric at-will 1: Righteous Brand</p><p>Hybrid Fighter at-will 1: Brash Strike</p><p>Hybrid encounter 1: Healing Strike</p><p>Hybrid daily 1: Avenging Flame</p><p>Hybrid utility 2: Cure Light Wounds</p><p>Hybrid encounter 3: Rain of Blows</p><p>Hybrid daily 5: Hounding Longarm</p><p>Hybrid utility 6: Settling the Score</p><p>Hybrid encounter 7: Come and Get It</p><p>Hybrid daily 9: Piquing Dare</p><p>Hybrid utility 10: Mass Cure Light Wounds</p><p>Hybrid encounter 13: Storm of Blows (replaces Healing Strike)</p><p></p><p>ITEMS</p><p>Eladrin Braidmail Armor +3, Vanguard Greatspear +3, Rushing Cleats (heroic tier), Antipathy Gloves (heroic tier), Horned Helm (heroic tier), Iron Armbands of Power (heroic tier), Amulet of Physical Resolve +3, Belt of Lucky Strikes (heroic tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="Orcus Porkus, post: 4897103, member: 76022"] OK the feat might not be broken. But it seems overpowered. Fine with me, I have fun creating these builds. This fellow is an Eladrin Fey Charger with Greatspear, who also takes fighter daily powers that grant free melee basic attacks throughout the encounter (Hounding Longarm, Piquing Dare), which can all be turned into painful Righteous Strikes with reach. He also uses Righteous Brand for Combat Challenge and Superiority attacks. Furthermore, he uses Swift Spear (Dragon 378, "Fighter Essentials") which slides enemies 1 square on OA. With Rushing Cleats that's 2, and Polearm Momentum rounds it up by knocking them prone. As Icing on the Cake, Polearm Gamble, and Gloves of Antipathy so the crawling thugs stay put. He also qualifies for 3 attacks on Rain of Blows. Fey Charge for more fun when charging. Level 16 feat would be Feywild Protection. Level 15 daily would be Quicksilver Stance. He probably should take Footwork Lure as the fighter at-will since he can knock the target prone on a hit with the Cleats and Polearm Momentum. ====== Created Using Wizards of the Coast D&D Character Builder ====== eladrin power of skill fighter cleric 14, level 14 Eladrin, Fighter|Cleric Hybrid Talent: Combat Superiority FINAL ABILITY SCORES Str 22, Con 11, Dex 16, Int 11, Wis 16, Cha 12. STARTING ABILITY SCORES Str 18, Con 10, Dex 12, Int 8, Wis 13, Cha 11. AC: 28 Fort: 27 Reflex: 23 Will: 25 HP: 89 Surges: 8 Surge Value: 22 TRAINED SKILLS Thievery +16, Athletics +19, Heal +16, Insight +16, Endurance +13 UNTRAINED SKILLS Acrobatics +10, Arcana +9, Bluff +8, Diplomacy +8, Dungeoneering +10, History +9, Intimidate +8, Nature +10, Perception +10, Religion +7, Stealth +10, Streetwise +8 FEATS Level 1: Power of Skill Level 2: Eladrin Soldier Level 4: Weapon Expertise (Spear) Level 6: Swift Spear Level 8: Hybrid Talent Level 10: Powerful Charge Level 11: Polearm Gamble Level 12: Polearm Momentum Level 14: Fey Charge POWERS Hybrid Cleric at-will 1: Righteous Brand Hybrid Fighter at-will 1: Brash Strike Hybrid encounter 1: Healing Strike Hybrid daily 1: Avenging Flame Hybrid utility 2: Cure Light Wounds Hybrid encounter 3: Rain of Blows Hybrid daily 5: Hounding Longarm Hybrid utility 6: Settling the Score Hybrid encounter 7: Come and Get It Hybrid daily 9: Piquing Dare Hybrid utility 10: Mass Cure Light Wounds Hybrid encounter 13: Storm of Blows (replaces Healing Strike) ITEMS Eladrin Braidmail Armor +3, Vanguard Greatspear +3, Rushing Cleats (heroic tier), Antipathy Gloves (heroic tier), Horned Helm (heroic tier), Iron Armbands of Power (heroic tier), Amulet of Physical Resolve +3, Belt of Lucky Strikes (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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