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Power of the Mind (opining about psionics)
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<blockquote data-quote="Wik" data-source="post: 5538262" data-attributes="member: 40177"><p>I can think of plenty of fantasy books with psionics as opposed to magic. The Priests in the Waylander series, for example, were much closer to Psions than clerics or wizards (Astral Projection, psychic combat, and all that jazz). </p><p></p><p>But overall, I think you're on the money. Psionics were a tack-on, a rules subsystem to expand what the game could do. I don't necessarily think that's a bad thing. GMs that like it can use it to change the way their game is played, and that's kind of exciting. </p><p></p><p>In my upcoming campaign, a Dark Sun e6 game, psionics will play a fairly large part. I do need to figure out a way to make wizards and priests slightly stronger than psions (as they were in 2e), because I want the main strength of psionic power to be that it's not illegal, and thus more accessible.</p></blockquote><p></p>
[QUOTE="Wik, post: 5538262, member: 40177"] I can think of plenty of fantasy books with psionics as opposed to magic. The Priests in the Waylander series, for example, were much closer to Psions than clerics or wizards (Astral Projection, psychic combat, and all that jazz). But overall, I think you're on the money. Psionics were a tack-on, a rules subsystem to expand what the game could do. I don't necessarily think that's a bad thing. GMs that like it can use it to change the way their game is played, and that's kind of exciting. In my upcoming campaign, a Dark Sun e6 game, psionics will play a fairly large part. I do need to figure out a way to make wizards and priests slightly stronger than psions (as they were in 2e), because I want the main strength of psionic power to be that it's not illegal, and thus more accessible. [/QUOTE]
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