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Power Paralysis in 4e
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<blockquote data-quote="caudor" data-source="post: 4709708" data-attributes="member: 8367"><p>In our games...we just take our time and relish the options. Of course, our group is usually not limited by play-time contraints, and this probably only works well for smaller groups.</p><p></p><p>One thing that might add an interesting twist to a timer--</p><p>Use a random timer (say something from 30 seconds to 1 minute). You can set that up with software if you have a computer handy. It adds to the tension because they never know when the bell might ring. Plus the DM doesn't get the blame or look like a bad guy if the player runs out of time.</p><p></p><p>Sometimes, random is good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="caudor, post: 4709708, member: 8367"] In our games...we just take our time and relish the options. Of course, our group is usually not limited by play-time contraints, and this probably only works well for smaller groups. One thing that might add an interesting twist to a timer-- Use a random timer (say something from 30 seconds to 1 minute). You can set that up with software if you have a computer handy. It adds to the tension because they never know when the bell might ring. Plus the DM doesn't get the blame or look like a bad guy if the player runs out of time. Sometimes, random is good :) [/QUOTE]
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Power Paralysis in 4e
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