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General Tabletop Discussion
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Power Pools/Points?
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<blockquote data-quote="Mercurius" data-source="post: 5329911" data-attributes="member: 59082"><p>I was thinking of designing a system whereby instead of specific power slots characters would have a "Power Pool" that they could use as they desire, until the Pool was drained. Maybe a character could use powers beyond the Pool, but it would cost actual Hit Points - the idea being that it is draining them physically. This idea would fit with the concept of a wizard who casts so many spells that they pass out from exhaustion.</p><p></p><p>I was also thinking of integrating a critical hit and fumble system whereby if a natural 20 is rolled, the power doesn't cost anything, whereas a natural 1 costs twice or more the cost. I'm also wondering if I should integrate at-wills so that they aren't "free" but just cost a minimal amount of points, say 1 versus 3 for encounters and 5 for dailies.</p><p></p><p>This could also well support a spontaneous power system, whereby a player can describe the effect they want to create and the DM assigns whether it is the equivalent of an at-will, encounter, or daily power.</p><p></p><p>Just brainstorming here as I write. Anyone tried something similar? Thoughts of how this might work? It seems to be the 4E version of "spell points."</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5329911, member: 59082"] I was thinking of designing a system whereby instead of specific power slots characters would have a "Power Pool" that they could use as they desire, until the Pool was drained. Maybe a character could use powers beyond the Pool, but it would cost actual Hit Points - the idea being that it is draining them physically. This idea would fit with the concept of a wizard who casts so many spells that they pass out from exhaustion. I was also thinking of integrating a critical hit and fumble system whereby if a natural 20 is rolled, the power doesn't cost anything, whereas a natural 1 costs twice or more the cost. I'm also wondering if I should integrate at-wills so that they aren't "free" but just cost a minimal amount of points, say 1 versus 3 for encounters and 5 for dailies. This could also well support a spontaneous power system, whereby a player can describe the effect they want to create and the DM assigns whether it is the equivalent of an at-will, encounter, or daily power. Just brainstorming here as I write. Anyone tried something similar? Thoughts of how this might work? It seems to be the 4E version of "spell points." [/QUOTE]
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