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Power recharging - mana pool
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<blockquote data-quote="Alex319" data-source="post: 4573053" data-attributes="member: 45678"><p>Just to make sure I understand correctly how the encounters and dailies work:</p><p></p><p>Suppose I am 1st level, so I have 6 total MP.</p><p></p><p>This means that I can use my encounter attack power three times in one encounter, and I get my mana points recharged up to full at the end of the encounter. This means as long as I don't use my Daily, I can use my encounter power three times every encounter.</p><p></p><p>However, if I use my Daily, my max goes down to 2, so I can only use my encounter power once per encounter for every encounter from now until I take an extended rest.</p><p></p><p>This does two things:</p><p></p><p>1. Makes it so you can use Encounter powers a LOT more often than normal.</p><p></p><p>2. Makes it so it is almost never worth hurling a Daily unless you expect to take an extended rest after that battle.</p><p></p><p>The problem is that your statement that "when you use a daily power, following the existing system for powers, you should have less mana available for the next encounter" is only partially true. It is true that using a Daily means you have fewer powers available for the next encounter, but the <em> amount of powers you have that recharge between encounters </em> stays the same. A way of doing it that is more consistent with the intent of the existing system would be to have two mana pools: an "encounter mana pool" and a "daily mana pool." All mana used comes from the "encounter mana pool" first, and then from the "daily mana pool" once that is used up. The encounter mana pool recharges every encounter, while the daily mana pool is bigger but only recharges after an extended rest.</p><p></p><p>And also, I would advise re-wording "you cannot use the same power in 2 consecutive rounds" to "once you have used a power, you cannot use that same power until the end of your next turn." This clears up any confusion about what happens if you get multiple actions in a round due to action points, if you get to use a power via an interrupt, etc. (WotC did a similar thing in their errata for the striker damage abilities.)</p><p></p><p>Finally, you may not have gotten to this point yet, but how does Divine Miracle work in your system?</p></blockquote><p></p>
[QUOTE="Alex319, post: 4573053, member: 45678"] Just to make sure I understand correctly how the encounters and dailies work: Suppose I am 1st level, so I have 6 total MP. This means that I can use my encounter attack power three times in one encounter, and I get my mana points recharged up to full at the end of the encounter. This means as long as I don't use my Daily, I can use my encounter power three times every encounter. However, if I use my Daily, my max goes down to 2, so I can only use my encounter power once per encounter for every encounter from now until I take an extended rest. This does two things: 1. Makes it so you can use Encounter powers a LOT more often than normal. 2. Makes it so it is almost never worth hurling a Daily unless you expect to take an extended rest after that battle. The problem is that your statement that "when you use a daily power, following the existing system for powers, you should have less mana available for the next encounter" is only partially true. It is true that using a Daily means you have fewer powers available for the next encounter, but the [I] amount of powers you have that recharge between encounters [/I] stays the same. A way of doing it that is more consistent with the intent of the existing system would be to have two mana pools: an "encounter mana pool" and a "daily mana pool." All mana used comes from the "encounter mana pool" first, and then from the "daily mana pool" once that is used up. The encounter mana pool recharges every encounter, while the daily mana pool is bigger but only recharges after an extended rest. And also, I would advise re-wording "you cannot use the same power in 2 consecutive rounds" to "once you have used a power, you cannot use that same power until the end of your next turn." This clears up any confusion about what happens if you get multiple actions in a round due to action points, if you get to use a power via an interrupt, etc. (WotC did a similar thing in their errata for the striker damage abilities.) Finally, you may not have gotten to this point yet, but how does Divine Miracle work in your system? [/QUOTE]
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