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Power recharging - mana pool
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<blockquote data-quote="Zelc" data-source="post: 4575279" data-attributes="member: 40496"><p>I think the simplest way to implement this system would be to have two mana pools, one for encounter attack and utility powers (and possibly some other things) and one for daily attack and utility powers. You basically start with 1 in each and gain 1 in the appropriate mana pool every time you'd gain an extra use in that type of power, and using a power costs 1 mana (see below for another variation). Utilities could either always add a daily, or add based on which type you pick. The daily mana pool can be used to fuel encounter powers, but that mana pool does not recover after a short rest.</p><p></p><p>It only forces you to keep track of one more number in total, and it's the same amount of numbers that change. You keep track of two current mana values (which change) and two max mana values (which don't change.), rather than keeping track of one current mana value and one current max mana value (both of which change), along with one true max mana value (which doesn't change). This allows you to keep mana costs simple, somewhat more easily balanced from a number of uses perspective (damn utility powers), early use of dailies isn't crippling, and basically makes you a 3.5e Sorcerer instead of a 3.5e Wizard.</p><p></p><p>By the way, I'd be careful of using power surge options. I think they should require healing surges, a separate action (not just part of an at-will), and only restore the encounter mana pool.</p><p></p><p>Another mana method: you start with 3 points in each mana pool. You gain 2 mana for the encounter pool every time you would gain an extra use of an encounter power (I think 3, 7, and 13), 2 mana for the daily pool every time you would gain an extra use of a daily power, and 1 mana for the daily pool every time you would gain an encounter power. There are only two rules for costs. #1: Attack powers cost 2 mana points from the appropriate pool, and utility powers cost 1 from the appropriate pool (other stuff might also cost 1 mana point, see below). #2: If you use a daily power, it also costs 1 mana from the encounter pool. The good thing about this system is you can throw in other things, such as item usage or the encounter and daily powers from the multiclass feats (they'd cost 1 from the appropriate pool, or 1 from each if it's a daily power thanks to rule 2).</p></blockquote><p></p>
[QUOTE="Zelc, post: 4575279, member: 40496"] I think the simplest way to implement this system would be to have two mana pools, one for encounter attack and utility powers (and possibly some other things) and one for daily attack and utility powers. You basically start with 1 in each and gain 1 in the appropriate mana pool every time you'd gain an extra use in that type of power, and using a power costs 1 mana (see below for another variation). Utilities could either always add a daily, or add based on which type you pick. The daily mana pool can be used to fuel encounter powers, but that mana pool does not recover after a short rest. It only forces you to keep track of one more number in total, and it's the same amount of numbers that change. You keep track of two current mana values (which change) and two max mana values (which don't change.), rather than keeping track of one current mana value and one current max mana value (both of which change), along with one true max mana value (which doesn't change). This allows you to keep mana costs simple, somewhat more easily balanced from a number of uses perspective (damn utility powers), early use of dailies isn't crippling, and basically makes you a 3.5e Sorcerer instead of a 3.5e Wizard. By the way, I'd be careful of using power surge options. I think they should require healing surges, a separate action (not just part of an at-will), and only restore the encounter mana pool. Another mana method: you start with 3 points in each mana pool. You gain 2 mana for the encounter pool every time you would gain an extra use of an encounter power (I think 3, 7, and 13), 2 mana for the daily pool every time you would gain an extra use of a daily power, and 1 mana for the daily pool every time you would gain an encounter power. There are only two rules for costs. #1: Attack powers cost 2 mana points from the appropriate pool, and utility powers cost 1 from the appropriate pool (other stuff might also cost 1 mana point, see below). #2: If you use a daily power, it also costs 1 mana from the encounter pool. The good thing about this system is you can throw in other things, such as item usage or the encounter and daily powers from the multiclass feats (they'd cost 1 from the appropriate pool, or 1 from each if it's a daily power thanks to rule 2). [/QUOTE]
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