Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Power Source Differentiation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 4812410" data-attributes="member: 5890"><p>The problem here is manyfold:</p><p></p><p>1. You're adding a lot of complexity to the system.</p><p></p><p>2. You're adding conflicting requirements to PCs. Assuming that your limits actually ever apply, fighters don't care about rests, wizards want to have back-to-back short rests for the whole day, while divine characters never want to rest until they've used up all they have.</p><p></p><p>3. You've totally neglected the flavour of many classes. A rogue pouncing from the shadows suddenly needs to fight for 5 rounds before he can garrote his target! A warlock needs to sit around resting in order to be granted powers from his patron. A warlord needs to get his heart pumping before he can put together a logical strategy. A barbarian needs to meditate to become one with nature in order to rage out.</p><p></p><p>4. You haven't even thought about higher level combat. Once their powers are filled out, characters should be throwing out 4 encounter powers and a daily per combat (more or less). Martial and divine characters will never be able to do this, while wizards will, but will require 10 rests between each encounter.</p><p></p><p>Finally: the flavours you've ended up are different to what you state. Arcane power just requires you to sit around doing nothing all day. Divine power burns up quickly and is unpredictable (and makes any divine character crap comparitively). Martial power appears to only have taken fighters into account, and totally doesn't make sense when applied to any other martial class.</p><p></p><p>I think the payoff here is slim to nil, and the problems are massive. The end effect is just going to be that players don't get to use their cool powers when they want to, and have to track another number, and argue with other party members about whether to rest or not.</p><p></p><p>The only outcome I can see arising from this system is a return to the 1 encounter workday, because that's the only common ground that the party will have.</p><p></p><p>Oh, also: why would you use any power source except for arcane or psionic?</p><p></p><p>Not to mention that psionicists MUST have a 20 in their prime score, or they cannot use dailies.</p><p></p><p>I'm sure I could go on, but suffice to say, you need to actually think this stuff through in terms of how a game will play out.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4812410, member: 5890"] The problem here is manyfold: 1. You're adding a lot of complexity to the system. 2. You're adding conflicting requirements to PCs. Assuming that your limits actually ever apply, fighters don't care about rests, wizards want to have back-to-back short rests for the whole day, while divine characters never want to rest until they've used up all they have. 3. You've totally neglected the flavour of many classes. A rogue pouncing from the shadows suddenly needs to fight for 5 rounds before he can garrote his target! A warlock needs to sit around resting in order to be granted powers from his patron. A warlord needs to get his heart pumping before he can put together a logical strategy. A barbarian needs to meditate to become one with nature in order to rage out. 4. You haven't even thought about higher level combat. Once their powers are filled out, characters should be throwing out 4 encounter powers and a daily per combat (more or less). Martial and divine characters will never be able to do this, while wizards will, but will require 10 rests between each encounter. Finally: the flavours you've ended up are different to what you state. Arcane power just requires you to sit around doing nothing all day. Divine power burns up quickly and is unpredictable (and makes any divine character crap comparitively). Martial power appears to only have taken fighters into account, and totally doesn't make sense when applied to any other martial class. I think the payoff here is slim to nil, and the problems are massive. The end effect is just going to be that players don't get to use their cool powers when they want to, and have to track another number, and argue with other party members about whether to rest or not. The only outcome I can see arising from this system is a return to the 1 encounter workday, because that's the only common ground that the party will have. Oh, also: why would you use any power source except for arcane or psionic? Not to mention that psionicists MUST have a 20 in their prime score, or they cannot use dailies. I'm sure I could go on, but suffice to say, you need to actually think this stuff through in terms of how a game will play out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Power Source Differentiation
Top