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General Tabletop Discussion
*Pathfinder & Starfinder
Power Source Differentiation
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<blockquote data-quote="Sadrik" data-source="post: 4812511" data-attributes="member: 14506"><p>Thanks for your reply!</p><p></p><p>The complexity is purely on the players, in many cases the powers will get used less often and so the complexity of resolving all of the mini tactical effects are removed. I don't think that it will be too complex to handle. "I was hit I gain an adrenaline. I made my plea roll I give up 2 tokens for an encounter effect.</p><p></p><p>Yes.</p><p></p><p>Hmm, I see your point certain classes might make more sense as a different type of power source. For instance, a warlock might make more sense to use the divine method. A rogue and ranger might make more sense to be a primal way of attuning to the encounter and of course a barbarian makes the most sense with adrenaline.</p><p></p><p>Well I have thought about it and much of my ideas scale up or naturally don't need it. I would take up arguments to try and balance these power models better and more closely together.</p><p> </p><p>Well, yeah they get all of their arcane power by the day, so can go nova but won't have the juice after that without lots of resting (studying in the case of a wizard). In the best case scenario the party will wait for you, in other cases you will have to push forward and manage your resources much better.</p><p> </p><p>Taking the hypothetical 20th level cleric, he has a plea score of 20 and can use an encounter power for 2 dropping him to 18 (makes the roll automatically btw) and then use a daily dropping him to 13 and another encounter to 11... </p><p>Yeah I can see you they need some bump up. </p><p></p><p>I think fighter, ranger and warlord all work well with the adrenaline mechanic. Rogues might work better using a reflavored Attune method</p><p></p><p>Well this depends I think this a major stumbling block for those who do not like 4e. This type of rule sets up a method to counter the gameyness of the current system and inject a modicum of flavor into the current system with how their powers work. Are the numbers right and perfect - no. I would like to try and get them better and more balanced between one another.</p><p></p><p>I can see that arcane types would want to do that but really all four other types absolutely do not. They simply do not need to rest, patently false.</p><p></p><p>Arcane has its own drawbacks as you have pointed out already. Nuke everything quick and then you need to go back and rest. You can't have your cake and eat it too.</p><p></p><p>This seems to be an unintended drawback, primal also has the same drawback/problem. I would like them to be able to use dailies so perhaps their limit should be 5/7/9 by tier and get rid of the prime ability mod limit.</p><p></p><p>I do, I know. This is why I posted it to the community. I appreciate your remarks, you have given me some thoughts on what to fix:</p><p>Plea goes away too quickly during an encounter.</p><p>Psionic and Primal cannot use dailies without a 20+ prime stat.</p><p></p><p>Please give more feed back <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sadrik, post: 4812511, member: 14506"] Thanks for your reply! The complexity is purely on the players, in many cases the powers will get used less often and so the complexity of resolving all of the mini tactical effects are removed. I don't think that it will be too complex to handle. "I was hit I gain an adrenaline. I made my plea roll I give up 2 tokens for an encounter effect. Yes. Hmm, I see your point certain classes might make more sense as a different type of power source. For instance, a warlock might make more sense to use the divine method. A rogue and ranger might make more sense to be a primal way of attuning to the encounter and of course a barbarian makes the most sense with adrenaline. Well I have thought about it and much of my ideas scale up or naturally don't need it. I would take up arguments to try and balance these power models better and more closely together. Well, yeah they get all of their arcane power by the day, so can go nova but won't have the juice after that without lots of resting (studying in the case of a wizard). In the best case scenario the party will wait for you, in other cases you will have to push forward and manage your resources much better. Taking the hypothetical 20th level cleric, he has a plea score of 20 and can use an encounter power for 2 dropping him to 18 (makes the roll automatically btw) and then use a daily dropping him to 13 and another encounter to 11... Yeah I can see you they need some bump up. I think fighter, ranger and warlord all work well with the adrenaline mechanic. Rogues might work better using a reflavored Attune method Well this depends I think this a major stumbling block for those who do not like 4e. This type of rule sets up a method to counter the gameyness of the current system and inject a modicum of flavor into the current system with how their powers work. Are the numbers right and perfect - no. I would like to try and get them better and more balanced between one another. I can see that arcane types would want to do that but really all four other types absolutely do not. They simply do not need to rest, patently false. Arcane has its own drawbacks as you have pointed out already. Nuke everything quick and then you need to go back and rest. You can't have your cake and eat it too. This seems to be an unintended drawback, primal also has the same drawback/problem. I would like them to be able to use dailies so perhaps their limit should be 5/7/9 by tier and get rid of the prime ability mod limit. I do, I know. This is why I posted it to the community. I appreciate your remarks, you have given me some thoughts on what to fix: Plea goes away too quickly during an encounter. Psionic and Primal cannot use dailies without a 20+ prime stat. Please give more feed back :) [/QUOTE]
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