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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Power Source Differentiation
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<blockquote data-quote="Sadrik" data-source="post: 4814632" data-attributes="member: 14506"><p>Welcome to the boards!</p><p></p><p>Agreed, I think in my group there would be a sentiment of why even bother. Your trying to take out the gameyness at the cost of making everyone weaker.</p><p></p><p>The only problem is that their are some powers which are out-of-whack powerful and to many these powers are only viable by limiting them to 1 per encounter or 1 per day (as per the standard rules). If you don't mind going through and altering these powers so that they do not get "spammed" as the only power to get used, I then think the capacitor model will work. Things like stun lock, hyper damage dealing powers etc.</p><p></p><p>I agree, it would be nice to be able to do this. However, again if you give the ability to "spam" the same power over an entire encounter their will be little diversity of powers. This is why I limited adrenaline to be used after giving and taking damage, why rites are limited by a skill roll, and why pleas are limited to a roll as well. Basically I don't want powers to be used every round, then if the player wants to "spam" at least it will be broken up and stun lock and damage nova won't happen every round.</p><p></p><p>I'll throw it back up there.</p><p></p><p>Something you may consider on this is that the psion always had the advantage over the sorcerer, the reason is, they could maximize their point potential throughout the day. What I mean by that is the sorcerer often might at the end of the have a bunch of first and second level slots left. A psion did not have that problem he could drop his powers and squeeze out all that potential. Often this fact made the psion much more powerful (in my mind at least). I think you see were I am going with this. It is ok that this underpowers the characters because the added flexibility is huge.</p><p></p><p></p><p></p><p>This works. The only concern is with spamming the same power over and over. Perhaps you can insert a "cool down" period for powers. So that when a power is fired it cannot be immediately be re-upped. Perhaps encounter cool down is 1 round and daily cool down is 2 or even 3 rounds.</p><p></p><p>You know the capacitor model is not looking all that shabby with cool down in place...</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4814632, member: 14506"] Welcome to the boards! Agreed, I think in my group there would be a sentiment of why even bother. Your trying to take out the gameyness at the cost of making everyone weaker. The only problem is that their are some powers which are out-of-whack powerful and to many these powers are only viable by limiting them to 1 per encounter or 1 per day (as per the standard rules). If you don't mind going through and altering these powers so that they do not get "spammed" as the only power to get used, I then think the capacitor model will work. Things like stun lock, hyper damage dealing powers etc. I agree, it would be nice to be able to do this. However, again if you give the ability to "spam" the same power over an entire encounter their will be little diversity of powers. This is why I limited adrenaline to be used after giving and taking damage, why rites are limited by a skill roll, and why pleas are limited to a roll as well. Basically I don't want powers to be used every round, then if the player wants to "spam" at least it will be broken up and stun lock and damage nova won't happen every round. I'll throw it back up there. Something you may consider on this is that the psion always had the advantage over the sorcerer, the reason is, they could maximize their point potential throughout the day. What I mean by that is the sorcerer often might at the end of the have a bunch of first and second level slots left. A psion did not have that problem he could drop his powers and squeeze out all that potential. Often this fact made the psion much more powerful (in my mind at least). I think you see were I am going with this. It is ok that this underpowers the characters because the added flexibility is huge. This works. The only concern is with spamming the same power over and over. Perhaps you can insert a "cool down" period for powers. So that when a power is fired it cannot be immediately be re-upped. Perhaps encounter cool down is 1 round and daily cool down is 2 or even 3 rounds. You know the capacitor model is not looking all that shabby with cool down in place... [/QUOTE]
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