Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Power Source Spell Lists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 8749458" data-attributes="member: 58172"><p>There are two reasons for why space-time includes both divination and teleportation.</p><p></p><p>One is conceptual. When a person teleports to somewhere else in space (or time), the person is making some kind of link to that location, thus defacto using divination in the sense of remote presence.</p><p></p><p>Two is utilitarian. Divination spells are too passive, unexciting, and not really good spells because they depend almost entirely on DM whim. If the DM needs the party to know something, the party will learn it by whatever means. If a DM needs the part to not know something, even divination will fail to learn it. If the divination spell learns anything, it either doesnt matter in the first place, or the DM is feeling generous.</p><p></p><p>Oppositely, the teleportation spells tend to be a one-trick pony.</p><p></p><p>Nevertheless, together, the space-time thematic concept along with the active and passive utility, plus a satisfying repertoire of specific spells, creates a solid theme.</p><p></p><p></p><p></p><p></p><p>Acid can go anywhere: Fire, Water, Earth, Plant, Animal. Even Force in the sense of disintegration.</p><p></p><p>Similarly, Poison, but animal venom works flavorfully enough.</p><p></p><p>Separating Animal between animal body versus animal spirit, invites "summoning" in the sense of conjuring a virtual body as a separate theme, which could include other planars as well.</p><p></p><p></p><p></p><p></p><p>Yeah, each theme should have appealing spells to choose from at each level. For example, Plant simply stops at slot 6. There are no Plant spells at 7, 8, or 9. Each theme should ideally have at least three excellent spells at each slot. But the solution is to add more spells, or perhaps tweak one of the existing spells.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8749458, member: 58172"] There are two reasons for why space-time includes both divination and teleportation. One is conceptual. When a person teleports to somewhere else in space (or time), the person is making some kind of link to that location, thus defacto using divination in the sense of remote presence. Two is utilitarian. Divination spells are too passive, unexciting, and not really good spells because they depend almost entirely on DM whim. If the DM needs the party to know something, the party will learn it by whatever means. If a DM needs the part to not know something, even divination will fail to learn it. If the divination spell learns anything, it either doesnt matter in the first place, or the DM is feeling generous. Oppositely, the teleportation spells tend to be a one-trick pony. Nevertheless, together, the space-time thematic concept along with the active and passive utility, plus a satisfying repertoire of specific spells, creates a solid theme. Acid can go anywhere: Fire, Water, Earth, Plant, Animal. Even Force in the sense of disintegration. Similarly, Poison, but animal venom works flavorfully enough. Separating Animal between animal body versus animal spirit, invites "summoning" in the sense of conjuring a virtual body as a separate theme, which could include other planars as well. Yeah, each theme should have appealing spells to choose from at each level. For example, Plant simply stops at slot 6. There are no Plant spells at 7, 8, or 9. Each theme should ideally have at least three excellent spells at each slot. But the solution is to add more spells, or perhaps tweak one of the existing spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Power Source Spell Lists
Top