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General Tabletop Discussion
*Pathfinder & Starfinder
"Power Sources" and Classes
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<blockquote data-quote="Danzauker" data-source="post: 5821849" data-attributes="member: 1929"><p>I really like the power source concept of 4E, but I didn't like how it was used in the end. Didn't matter much, all in all it was just a label in your character sheet with little meaning in the game.</p><p></p><p>I'd like power sources to be expanded and given more meaning, with perhaps different mechanics. Two sources are severely needed: Martial and Arcane. Martial has to do with weapons. Arcane with magic.</p><p></p><p>Yes, I can do without Divine. I never liked the classic trope of D&D for which magic coming from the gods was different from magic coming from books and tomes. A Hold spell is a Hold spell. AFAIK a Cleric could be modeled by "multisourcing" arcane and martial powers with a nice divine theme, but I digress.</p><p></p><p>Let's say that they are keeping also a Divine power source in core for the sake of tradition. Psionic and Primal power sources would be in later expansions or "modules" how they seem to call them now.</p><p></p><p>The bigger problems I see are that:</p><p></p><p>1) Much care should be taken to avoid class bloat. It's perfect for Martial to have a Fighter and Rougue class, because they fulfill two different archetipes, but I really hope they try to avoid to cover every power/role combo with a class. Give every source powers for every role and let classes be able to focus on more than a role just by power choice.</p><p></p><p>1) Arcane is maybe too broad for a power source. Maybe an Elemental power source could be a good addition, after all it's another strong archetype. Elemental could cover invocation/evocation, while Arcane would cover illusion, transmutation and basically the non-blasting stuff.</p><p></p><p>3) Avoid power bloating. What I'd really, really like is to let classes "multisource" in some way, maybe by expending feats or another mechanic like for multiclassing. After all you could make a Ranger by choosing Martial and Primal powers, a Paladin with Divine and Martial powers, a Druid with Primal and Divine and so on. There's no need for 1000 powers, which at the end will be mostly the same.</p></blockquote><p></p>
[QUOTE="Danzauker, post: 5821849, member: 1929"] I really like the power source concept of 4E, but I didn't like how it was used in the end. Didn't matter much, all in all it was just a label in your character sheet with little meaning in the game. I'd like power sources to be expanded and given more meaning, with perhaps different mechanics. Two sources are severely needed: Martial and Arcane. Martial has to do with weapons. Arcane with magic. Yes, I can do without Divine. I never liked the classic trope of D&D for which magic coming from the gods was different from magic coming from books and tomes. A Hold spell is a Hold spell. AFAIK a Cleric could be modeled by "multisourcing" arcane and martial powers with a nice divine theme, but I digress. Let's say that they are keeping also a Divine power source in core for the sake of tradition. Psionic and Primal power sources would be in later expansions or "modules" how they seem to call them now. The bigger problems I see are that: 1) Much care should be taken to avoid class bloat. It's perfect for Martial to have a Fighter and Rougue class, because they fulfill two different archetipes, but I really hope they try to avoid to cover every power/role combo with a class. Give every source powers for every role and let classes be able to focus on more than a role just by power choice. 1) Arcane is maybe too broad for a power source. Maybe an Elemental power source could be a good addition, after all it's another strong archetype. Elemental could cover invocation/evocation, while Arcane would cover illusion, transmutation and basically the non-blasting stuff. 3) Avoid power bloating. What I'd really, really like is to let classes "multisource" in some way, maybe by expending feats or another mechanic like for multiclassing. After all you could make a Ranger by choosing Martial and Primal powers, a Paladin with Divine and Martial powers, a Druid with Primal and Divine and so on. There's no need for 1000 powers, which at the end will be mostly the same. [/QUOTE]
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