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General Tabletop Discussion
*Pathfinder & Starfinder
"Power Sources" and Classes
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<blockquote data-quote="delericho" data-source="post: 5822683" data-attributes="member: 22424"><p>That makes a lot of sense. The only thing I would note is that the 4e power sources tended to define how the powers worked (that is, Martial tended to not get Dailies, post-Essentials at least, while Psionic got those Augments, and so on).</p><p></p><p>There do seem to be a fairly large number of commonalities between Items of all types (not least that they can easily switched out), and a number of things that distinguish them from the 'parent' power source, whatever that is.</p><p></p><p></p><p></p><p>In addition to the Eberron-style Artificer, I would expect the Item source to cover characters like the Steampunk-style Mad Scientist (or Tinker Gnome, if we must), the character who doesn't create the items but merely uses them (Jarlaxle), and the character who is intimately tied to a single signature item (Elric with Stormbringer).</p><p></p><p>Plus, by supporting classes in this source, we also get auto-levelling items, Weapons of Legacy, or signature items (Anduril, etc) for free - those would simply become a matter of multiclassing.</p><p></p><p>The game can certainly manage without a dedicated Item source... but I do think it would be helpful.</p></blockquote><p></p>
[QUOTE="delericho, post: 5822683, member: 22424"] That makes a lot of sense. The only thing I would note is that the 4e power sources tended to define how the powers worked (that is, Martial tended to not get Dailies, post-Essentials at least, while Psionic got those Augments, and so on). There do seem to be a fairly large number of commonalities between Items of all types (not least that they can easily switched out), and a number of things that distinguish them from the 'parent' power source, whatever that is. In addition to the Eberron-style Artificer, I would expect the Item source to cover characters like the Steampunk-style Mad Scientist (or Tinker Gnome, if we must), the character who doesn't create the items but merely uses them (Jarlaxle), and the character who is intimately tied to a single signature item (Elric with Stormbringer). Plus, by supporting classes in this source, we also get auto-levelling items, Weapons of Legacy, or signature items (Anduril, etc) for free - those would simply become a matter of multiclassing. The game can certainly manage without a dedicated Item source... but I do think it would be helpful. [/QUOTE]
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