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General Tabletop Discussion
*Pathfinder & Starfinder
Power sources. What's the point?
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<blockquote data-quote="lutecius" data-source="post: 4269082" data-attributes="member: 60332"><p>Primal, right... <a href="http://www.wizards.com/default.asp?x=products/dndacc/881640000" target="_blank">groundbreaking</a>.</p><p>I believe the reason why the ranger wasn't lumped in there this time, is that he made the cut for phb1 at the last minute, and they didn't want to introduce a whole new power source for just one class. And that's how we ended up with two martial strikers, too.</p><p></p><p>Psionic. uh, seriously?</p><p></p><p>Yes, <strong>we</strong> do. And you will too, when you realize how misguided you are <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>No. The point of the sorcerer in 3e was to provide an alternative to Vancian spellcasting, he just happened to make a good blaster. That was by no means the only viable option. </p><p></p><p>But yes, now that classes are all going sort of vancian, the sorcerer will be stuck with a particular role and theme. Most likely elemental controller (but maybe striker or even defender), if the R&C article is still an indication. The "wild magic" aspect looks like a perfect fit for that "elemental chaos" concept. </p><p></p><p>Note that i said <strong>the</strong> roles, as in these particular roles, not roles in general, but yes, the further dnd departs from its idiosyncratic restrictions and wargamey origins, the better as far as I’m concerned. </p><p></p><p>The thing is, now that the mechanical differences between magic and mundane abilities have been erased (not a bad thing per se), these four roles overlap but don't even cover the old dnd archetypes. We're already hearing about hybrid classes while others are made narrower than they've ever been since first edition.</p><p></p><p>Having a meat shield at low levels and some way to heal (be it one or several healers or just potions) is all the "roles" I want. No need to straitjacket whole classes for that.</p></blockquote><p></p>
[QUOTE="lutecius, post: 4269082, member: 60332"] Primal, right... [URL=http://www.wizards.com/default.asp?x=products/dndacc/881640000]groundbreaking[/URL]. I believe the reason why the ranger wasn't lumped in there this time, is that he made the cut for phb1 at the last minute, and they didn't want to introduce a whole new power source for just one class. And that's how we ended up with two martial strikers, too. Psionic. uh, seriously? Yes, [B]we[/B] do. And you will too, when you realize how misguided you are :) No. The point of the sorcerer in 3e was to provide an alternative to Vancian spellcasting, he just happened to make a good blaster. That was by no means the only viable option. But yes, now that classes are all going sort of vancian, the sorcerer will be stuck with a particular role and theme. Most likely elemental controller (but maybe striker or even defender), if the R&C article is still an indication. The "wild magic" aspect looks like a perfect fit for that "elemental chaos" concept. Note that i said [B]the[/B] roles, as in these particular roles, not roles in general, but yes, the further dnd departs from its idiosyncratic restrictions and wargamey origins, the better as far as I’m concerned. The thing is, now that the mechanical differences between magic and mundane abilities have been erased (not a bad thing per se), these four roles overlap but don't even cover the old dnd archetypes. We're already hearing about hybrid classes while others are made narrower than they've ever been since first edition. Having a meat shield at low levels and some way to heal (be it one or several healers or just potions) is all the "roles" I want. No need to straitjacket whole classes for that. [/QUOTE]
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Power sources. What's the point?
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