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<blockquote data-quote="zaxzilla" data-source="post: 4376982" data-attributes="member: 72428"><p>I based these on the dragonborn feats. Looking back the dragon breath admixture is paragon tier so I erased two of them and and made energy admixture paragon</p><p> </p><p> </p><p></p><p>I added this but took out the wizard requirement, thinking warlocks and artificers and the like would use this. Maybe an Int. requirement?</p><p> </p><p></p><p></p><p> </p><p></p><p>18 feats is a lot compared to 3.5 and these have a lot more utility than those metamagic (forgot what they where called, you could apply them as a swift action) feats you could only use once per day. An enlarged burst from 1 to 2 takes covers 14 more squares.</p><p> </p><p> <strong>Idea, Overchannel (Wizard only)</strong> (Paragon):</p><p> <strong>Prerequisites:</strong> Intelligence 17, Constitution 15</p><p> <strong>Benefit:</strong> Once per day, you can substitute the Overchannel feat power for one of your daily powers.</p><p> </p><p> </p><p></p><p>This is really cool and wilder-esqe but not sure if it should be an utility power or class feature. I t might be a feature of the wild-magish Sorcerer if that's how its being designed</p><p> </p><p> </p><p> </p><p>Because they are both at-will powers.</p><p></p><p> </p><p> </p><p>Maybe the dice are mean, it shouldn't be less effective than any other attack, my wizard hits about 80% with her Magic Missiles, but she does roll well.</p><p> </p><p> </p><p></p><p>people seem to have problems with the "sacrifice" lingo. I'm not sure why with the mythos of satanic sacrifice. Changed it to Infernal Sacrifice.</p><p> </p><p> </p><p> </p><p>Not a bad idea. It kinda adds to the flavor, I'll think about it.</p><p></p><p> </p><p></p><p>I didn't dig the name either, changed, added half of your text. </p><p></p><p> </p><p></p><p>I like that idea , changed desperate accuracy to "once a day when bloodied by spending a healing surge". This changes the mechanic from the elf racial ability but not the benefit. It could also be so a player would have to sacrifice a second wind instead to make it so they "sweat bullets". Removed triple strike, seems redundant with all the ranger powers that grant multiple attacks as the class progress.</p></blockquote><p></p>
[QUOTE="zaxzilla, post: 4376982, member: 72428"] I based these on the dragonborn feats. Looking back the dragon breath admixture is paragon tier so I erased two of them and and made energy admixture paragon I added this but took out the wizard requirement, thinking warlocks and artificers and the like would use this. Maybe an Int. requirement? 18 feats is a lot compared to 3.5 and these have a lot more utility than those metamagic (forgot what they where called, you could apply them as a swift action) feats you could only use once per day. An enlarged burst from 1 to 2 takes covers 14 more squares. [B]Idea, Overchannel (Wizard only)[/B] (Paragon): [B]Prerequisites:[/B] Intelligence 17, Constitution 15 [B]Benefit:[/B] Once per day, you can substitute the Overchannel feat power for one of your daily powers. This is really cool and wilder-esqe but not sure if it should be an utility power or class feature. I t might be a feature of the wild-magish Sorcerer if that's how its being designed Because they are both at-will powers. Maybe the dice are mean, it shouldn't be less effective than any other attack, my wizard hits about 80% with her Magic Missiles, but she does roll well. people seem to have problems with the "sacrifice" lingo. I'm not sure why with the mythos of satanic sacrifice. Changed it to Infernal Sacrifice. Not a bad idea. It kinda adds to the flavor, I'll think about it. I didn't dig the name either, changed, added half of your text. I like that idea , changed desperate accuracy to "once a day when bloodied by spending a healing surge". This changes the mechanic from the elf racial ability but not the benefit. It could also be so a player would have to sacrifice a second wind instead to make it so they "sweat bullets". Removed triple strike, seems redundant with all the ranger powers that grant multiple attacks as the class progress. [/QUOTE]
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