Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Power/Spell scaling seems off
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Squidmaster" data-source="post: 6188622" data-attributes="member: 2743"><p>For the most part, I'm really digging this latest version of the next edition of Dungeons & Dragons, but it still seems that class abilities and spells often are not scaling in a way that makes any sense. I'm curious if you guys agree with me. Here are a few examples:</p><p></p><p>Two weapon fighting gives you one additional attack regardless of how many attacks you get. That makes it fantastic at levels 1 through 8 (or 5 for fighters), but then increasingly less so in the higher levels.</p><p></p><p>A Cleric of the sun gets a nifty use of Channel Divinity called Radiance of the Dawn, allowing him or her to deal 2d10 damage + an additional 1 per level to certain enemies, among other things. That seems terrific at level 2, but far less so at levels 10, 15, or 20.</p><p></p><p>The Weaponmaster Fighter deals 1d6 extra damage on attacks where a specific maneuver fails, and that never increases with level. This version of the Fighter Has to hope more and more for success even while the statistics of his enemies make that less and less likely as levels increase.</p><p></p><p>The classic Fireball spell deals 6d6 damage when cast at level 3, but only an additional 1d6 per level thereafter.</p><p></p><p>There are numerous other examples, but this should suffice to illustrate my concerns.</p><p></p><p>Perhaps this method of scaling is intentional for spells so as to make the higher-level spells attractive, but it seems unlikely that this is true for all of the various powers that fit into this category. It's not as if monster hit points start high at the low levels and then taper off into the higher levels. Glancing at the Beastiary, it seems that creature hit points often increase at a much faster rate than just 1 die per challenge level.</p><p></p><p>Am I missing something here, or is this a problem?</p></blockquote><p></p>
[QUOTE="Squidmaster, post: 6188622, member: 2743"] For the most part, I'm really digging this latest version of the next edition of Dungeons & Dragons, but it still seems that class abilities and spells often are not scaling in a way that makes any sense. I'm curious if you guys agree with me. Here are a few examples: Two weapon fighting gives you one additional attack regardless of how many attacks you get. That makes it fantastic at levels 1 through 8 (or 5 for fighters), but then increasingly less so in the higher levels. A Cleric of the sun gets a nifty use of Channel Divinity called Radiance of the Dawn, allowing him or her to deal 2d10 damage + an additional 1 per level to certain enemies, among other things. That seems terrific at level 2, but far less so at levels 10, 15, or 20. The Weaponmaster Fighter deals 1d6 extra damage on attacks where a specific maneuver fails, and that never increases with level. This version of the Fighter Has to hope more and more for success even while the statistics of his enemies make that less and less likely as levels increase. The classic Fireball spell deals 6d6 damage when cast at level 3, but only an additional 1d6 per level thereafter. There are numerous other examples, but this should suffice to illustrate my concerns. Perhaps this method of scaling is intentional for spells so as to make the higher-level spells attractive, but it seems unlikely that this is true for all of the various powers that fit into this category. It's not as if monster hit points start high at the low levels and then taper off into the higher levels. Glancing at the Beastiary, it seems that creature hit points often increase at a much faster rate than just 1 die per challenge level. Am I missing something here, or is this a problem? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Power/Spell scaling seems off
Top