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General Tabletop Discussion
*Dungeons & Dragons
Power/Spell scaling seems off
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<blockquote data-quote="Falling Icicle" data-source="post: 6188812" data-attributes="member: 17077"><p>Two-Weapon Fighting would be really overpowered if it doubled your extra attacks as well.</p><p></p><p></p><p></p><p>Yeah, this one needs to be revised.</p><p></p><p></p><p></p><p>Fighters not only get more expertise dice as they go up in level, they also get more attacks to use them with. Trust me, fighters are fine. If anything, they're bordering on overpowered right now.</p><p></p><p></p><p></p><p>I'm actually really fond of the way spells scale in this edition. They grow quite a bit in power, but not ridiculously so. It's not unlike 4e in that respect. A fighter at level 20 has four attacks and thus does about four times as much damage as a 1st level fighter. Meteor Swarm, a 9th level spell, does 12d6 damage, which is four times as much as burning hands, a 1st level spell. So it's actually pretty well balanced.</p><p></p><p></p><p></p><p>While it is true that character damage doesn't scale at the same rate as HPs do, there are also other things to consider. Even the toughest monsters in the bestiary can be brought down pretty quickly by similar level characters. Even at very high levels, most monsters die in like 3-4 rounds, or 1 round with 3-4 characters attacking it. If anything, people have been complaining that the monsters may be too weak. Higher level monsters are also more likely to be boss-type monsters or fought in fewer numbers, while often being accompanied by lower level monsters. Thanks to bounded accuracy, those lower level monsters can still participate, and your characters' damage will be quite effective against them.</p><p></p><p>But yes, there are some problems that need to be fixed. They've admitted as much and have said they'll be doing a thorough review of the game's math after the public playtest is over.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6188812, member: 17077"] Two-Weapon Fighting would be really overpowered if it doubled your extra attacks as well. Yeah, this one needs to be revised. Fighters not only get more expertise dice as they go up in level, they also get more attacks to use them with. Trust me, fighters are fine. If anything, they're bordering on overpowered right now. I'm actually really fond of the way spells scale in this edition. They grow quite a bit in power, but not ridiculously so. It's not unlike 4e in that respect. A fighter at level 20 has four attacks and thus does about four times as much damage as a 1st level fighter. Meteor Swarm, a 9th level spell, does 12d6 damage, which is four times as much as burning hands, a 1st level spell. So it's actually pretty well balanced. While it is true that character damage doesn't scale at the same rate as HPs do, there are also other things to consider. Even the toughest monsters in the bestiary can be brought down pretty quickly by similar level characters. Even at very high levels, most monsters die in like 3-4 rounds, or 1 round with 3-4 characters attacking it. If anything, people have been complaining that the monsters may be too weak. Higher level monsters are also more likely to be boss-type monsters or fought in fewer numbers, while often being accompanied by lower level monsters. Thanks to bounded accuracy, those lower level monsters can still participate, and your characters' damage will be quite effective against them. But yes, there are some problems that need to be fixed. They've admitted as much and have said they'll be doing a thorough review of the game's math after the public playtest is over. [/QUOTE]
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