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General Tabletop Discussion
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Power/Spell scaling seems off
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<blockquote data-quote="Blackbrrd" data-source="post: 6188826" data-attributes="member: 63962"><p>My emphasis. Yeah, you are correct with that first sentence. One "problem" DnD had in 3e was the linear fighter vs quadratic wizard syndrome. One of the reasons for this was that as you got more powerful spells, the previous low-level spells also increased in power. In 5e they let you scale the spells by using higher level spell slots, and they scale much lower than they did in 3e. Fireball scaled up to level 9 does 12d6 damage, while Meteor Swarm, a level 9 spell does 12d6 damage. Seems pretty consistent.</p><p></p><p>Regarding "various powers that fit into this category", I really agree, class abilities/powers shouldn't use the same scaling method as spells, and probably should stay at about the same power-level relative to your character level. Either that, or you should get new and improved ones as you level up.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6188826, member: 63962"] My emphasis. Yeah, you are correct with that first sentence. One "problem" DnD had in 3e was the linear fighter vs quadratic wizard syndrome. One of the reasons for this was that as you got more powerful spells, the previous low-level spells also increased in power. In 5e they let you scale the spells by using higher level spell slots, and they scale much lower than they did in 3e. Fireball scaled up to level 9 does 12d6 damage, while Meteor Swarm, a level 9 spell does 12d6 damage. Seems pretty consistent. Regarding "various powers that fit into this category", I really agree, class abilities/powers shouldn't use the same scaling method as spells, and probably should stay at about the same power-level relative to your character level. Either that, or you should get new and improved ones as you level up. [/QUOTE]
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Power/Spell scaling seems off
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