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<blockquote data-quote="Paul Strack" data-source="post: 4359607" data-attributes="member: 71340"><p>My experience with using plot points in "crunchy" games like D&D is that if you let the players use them for both an action-boost and plot-changing, they will never use them for plot-changing. They will only use them as a supplement to 4E's action points. That's because inventing new story elements in the middle of the game is hard, and most players don't have much experience doing it.</p><p></p><p>I would suggest you create a mechanic where players can only use the points to modify the plot. Award the points regularly. I might also give them some bonus when they *spend* the points (minor XP boost), to encourage the players to use them. I'd make the bonus small though, because I have had players react negatively to being "forced" to contribute to the plot. Players that want to use the points will, and get a bit of sugar for contributing, but players who just want to smack monsters won't be excessively penalized.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4359607, member: 71340"] My experience with using plot points in "crunchy" games like D&D is that if you let the players use them for both an action-boost and plot-changing, they will never use them for plot-changing. They will only use them as a supplement to 4E's action points. That's because inventing new story elements in the middle of the game is hard, and most players don't have much experience doing it. I would suggest you create a mechanic where players can only use the points to modify the plot. Award the points regularly. I might also give them some bonus when they *spend* the points (minor XP boost), to encourage the players to use them. I'd make the bonus small though, because I have had players react negatively to being "forced" to contribute to the plot. Players that want to use the points will, and get a bit of sugar for contributing, but players who just want to smack monsters won't be excessively penalized. [/QUOTE]
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