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<blockquote data-quote="Cwheeler" data-source="post: 4360216" data-attributes="member: 72242"><p>Wow. cool system. I could see this working really well in the right kind of game.</p><p></p><p>I know that it's not a mechanic in the traditional D&D sense, but I could see a luck-based character getting additional points, either through feats or, in the case of 3.x, a prestige class (I never quite bought into luck based re-rolls, it just seemed a little bland).</p><p></p><p>For really interesting villains, you could give them some points to modify the battlefield as well, possibly in response to the PC's doing so... Allows for a villain to make a daring escape, but also makes sure that this is a limited resource.</p><p></p><p>Also, for this system, I'd probably rule that it refreshed per session, rather than per extended rest. Which you where probably planning on doing anyway.</p><p></p><p>Keep up the good work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Afterthought:</p><p></p><p>(it almost reminds me of a sequence from Sandman, with Dream playing a game with a Demon, battling one another with concepts...)</p><p></p><p><span style="font-family: 'ARIAL'"><span style="font-family: 'ARIAL'"><span style="font-size: 10px"></span></span></span></p><p><span style="font-family: 'ARIAL'"><span style="font-family: 'ARIAL'"><span style="font-size: 10px"></span></span></span></p><p></p><p>I know that the above quote is a bit of an extreme stretch, but you could see the villain and the PCs trumping each other by modifying the environment around them..</p><p></p><p>As an extreme extrapolation of the mechanic, it'd even be interesting to use it for a dreamscape, inside a computer system, or even a matrix-type world, where people can modify their environment with some regularity. In this instance, you could have 'awakened' and 'unawakened' characters and monsters. only awakened creatures can influence the world around them...</p><p></p><p>I bit of a deviation from your original intent, but I still think it would be interesting. Mind if I use the idea to write up a mechanic?</p></blockquote><p></p>
[QUOTE="Cwheeler, post: 4360216, member: 72242"] Wow. cool system. I could see this working really well in the right kind of game. I know that it's not a mechanic in the traditional D&D sense, but I could see a luck-based character getting additional points, either through feats or, in the case of 3.x, a prestige class (I never quite bought into luck based re-rolls, it just seemed a little bland). For really interesting villains, you could give them some points to modify the battlefield as well, possibly in response to the PC's doing so... Allows for a villain to make a daring escape, but also makes sure that this is a limited resource. Also, for this system, I'd probably rule that it refreshed per session, rather than per extended rest. Which you where probably planning on doing anyway. Keep up the good work :). Afterthought: (it almost reminds me of a sequence from Sandman, with Dream playing a game with a Demon, battling one another with concepts...) [FONT=ARIAL][FONT=ARIAL][SIZE=2] [/SIZE][/FONT][/FONT] I know that the above quote is a bit of an extreme stretch, but you could see the villain and the PCs trumping each other by modifying the environment around them.. As an extreme extrapolation of the mechanic, it'd even be interesting to use it for a dreamscape, inside a computer system, or even a matrix-type world, where people can modify their environment with some regularity. In this instance, you could have 'awakened' and 'unawakened' characters and monsters. only awakened creatures can influence the world around them... I bit of a deviation from your original intent, but I still think it would be interesting. Mind if I use the idea to write up a mechanic? [/QUOTE]
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