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General Tabletop Discussion
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Power Ups and How they Effect the Game
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<blockquote data-quote="Marimmar" data-source="post: 1924051" data-attributes="member: 1789"><p>Players who want Power-Ups just don't realize that no matter how strong their PCs are the DM can and will send in stronger opponents. The only reason for your PC to survive in the DMs world is the DMs goodwill. Another thing is that players often strive to have (be) the strongest, most powerful character in the party.</p><p></p><p>This only leads to the following conclusions:</p><p>1) The challenges are too easy for the CR, puts more work on the DM and possibly rewards undue rewards.</p><p>2) A single PC is stronger than the rest of the party, forcing upon the DM the decision to either challenge the strong PC and kill the weak ones or making encounters a cake walk for the strong PC.</p><p>3) In a game where DMs change/rotate, inexperienced DMs will be overwhelmed by the party's power. This is bad because the regular DMs will be forced behind the screen more often than they might like.</p><p></p><p>Just give them 25 point buy, tell them everyone else gets only 15 points to spend and ask them how 10 points above normal ain't heroic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>~Marimmar</p></blockquote><p></p>
[QUOTE="Marimmar, post: 1924051, member: 1789"] Players who want Power-Ups just don't realize that no matter how strong their PCs are the DM can and will send in stronger opponents. The only reason for your PC to survive in the DMs world is the DMs goodwill. Another thing is that players often strive to have (be) the strongest, most powerful character in the party. This only leads to the following conclusions: 1) The challenges are too easy for the CR, puts more work on the DM and possibly rewards undue rewards. 2) A single PC is stronger than the rest of the party, forcing upon the DM the decision to either challenge the strong PC and kill the weak ones or making encounters a cake walk for the strong PC. 3) In a game where DMs change/rotate, inexperienced DMs will be overwhelmed by the party's power. This is bad because the regular DMs will be forced behind the screen more often than they might like. Just give them 25 point buy, tell them everyone else gets only 15 points to spend and ask them how 10 points above normal ain't heroic. ;) ~Marimmar [/QUOTE]
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