Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Power vs. Options
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 5817513" data-attributes="member: 11300"><p>I see where you're coming from, but I'm not so sure that you would be without a chance. Large numbers of foes represent a challenge as they should; stranger monsters and creatures need to be approached differently.</p><p></p><p>You can't just go into the room with a dragon in it, knowing that it is of appropriate level, and thus metagame-wise should present an appropriate challenge with an appropriately-sized (and possibly previously ordered) treasure packet at the end of it. This kind of player attitude was at the heart of Mike Shea's recent "entitlement" quip.</p><p></p><p>You need to carefully plan how you are going to take on a very difficult foe so that strategically, as many factors are in your favour. My group did this with an excellent open design module in The Old Margreve: Hollow. They had to take on an almost impossible foe and did so by carefully understanding its weaknesses, patterns and the best way how to attack it. In so doing they became more invested and involved in the story, the creature at hand, more knowledgeable of how difficult their task was and thus felt more rewarded when they finally brought it down. </p><p></p><p>While you would not want to do this for every combat, it does provide an excellent climax to an adventure. Knowing that without planning, a creature or task is a TPK can bring out the best in some players as they get stuck into it and work out how to best defeat it. I prefer these strange creatures being focused on in an adventure, rather than being a dime a dozen in a too-carefully planned series of encounters.</p><p></p><p>But yes, such an approach means that in general, fighting creatures is more dangerous than previous editions would have us believe.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5817513, member: 11300"] I see where you're coming from, but I'm not so sure that you would be without a chance. Large numbers of foes represent a challenge as they should; stranger monsters and creatures need to be approached differently. You can't just go into the room with a dragon in it, knowing that it is of appropriate level, and thus metagame-wise should present an appropriate challenge with an appropriately-sized (and possibly previously ordered) treasure packet at the end of it. This kind of player attitude was at the heart of Mike Shea's recent "entitlement" quip. You need to carefully plan how you are going to take on a very difficult foe so that strategically, as many factors are in your favour. My group did this with an excellent open design module in The Old Margreve: Hollow. They had to take on an almost impossible foe and did so by carefully understanding its weaknesses, patterns and the best way how to attack it. In so doing they became more invested and involved in the story, the creature at hand, more knowledgeable of how difficult their task was and thus felt more rewarded when they finally brought it down. While you would not want to do this for every combat, it does provide an excellent climax to an adventure. Knowing that without planning, a creature or task is a TPK can bring out the best in some players as they get stuck into it and work out how to best defeat it. I prefer these strange creatures being focused on in an adventure, rather than being a dime a dozen in a too-carefully planned series of encounters. But yes, such an approach means that in general, fighting creatures is more dangerous than previous editions would have us believe. Best Regards Herremann the Wise [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Power vs. Options
Top