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Power vs. Options
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<blockquote data-quote="Ahnehnois" data-source="post: 5817569" data-attributes="member: 17106"><p>Here's the other side of the coin: everything is incremental.</p><p></p><p>That is to say, <em>any</em> kind of options acquired through character advancement are somewhat problematic. If a character acquires a new ability, there's question of why that ability appeared out of nowhere. Why could this fighter not at least try to swing his sword this way before leveling up? With magic, you can ignore these kinds of things (though it's not ideal), but with martial characters, any character should at least be able to try any maneuver, any tactic. The options at his disposal are dependent on the laws of physics, not his character level.</p><p></p><p>And if they can already use the full palate, advancement is simply about making particular options more viable, increasing the numbers associated with them.</p><p></p><p>I don't totally diagree with the OP; I tend to think the power curve is too steep and the fighters' and rogues' options are too bland and limited. And I don't think that a generic +1 bonus to attacks every level is a great paradign. But I do think the basic philosophy of the game has to be that anyone can try anything (possibly excepting magic) and that advancement simply incrementally improves specific things.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5817569, member: 17106"] Here's the other side of the coin: everything is incremental. That is to say, [I]any[/I] kind of options acquired through character advancement are somewhat problematic. If a character acquires a new ability, there's question of why that ability appeared out of nowhere. Why could this fighter not at least try to swing his sword this way before leveling up? With magic, you can ignore these kinds of things (though it's not ideal), but with martial characters, any character should at least be able to try any maneuver, any tactic. The options at his disposal are dependent on the laws of physics, not his character level. And if they can already use the full palate, advancement is simply about making particular options more viable, increasing the numbers associated with them. I don't totally diagree with the OP; I tend to think the power curve is too steep and the fighters' and rogues' options are too bland and limited. And I don't think that a generic +1 bonus to attacks every level is a great paradign. But I do think the basic philosophy of the game has to be that anyone can try anything (possibly excepting magic) and that advancement simply incrementally improves specific things. [/QUOTE]
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