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General Tabletop Discussion
*Pathfinder & Starfinder
Power vs. Options
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<blockquote data-quote="Dausuul" data-source="post: 5818115" data-attributes="member: 58197"><p>This is like saying, "Anybody can fly a fighter jet by pushing the right buttons and pulling the right levers, so why can't my untrained character at least try to jump in and take off?"</p><p></p><p>Answer: You can try, but absent training, you will <em>fail abysmally</em> every time. There's no need for specific rules to model what would happen because the result is always the same, and it's the same result as if you just missed with a regular attack--nothing happens. You fail.</p><p></p><p>Now, in a realistic game, these abilities would be on a scale where you start out unable to do it, and then you progress to being just barely able to do it on a good day, and then you progress to being sort of okay at it, and then to being tolerably competent, et cetera. However, those rules would add way too much complexity for very little benefit IMO.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5818115, member: 58197"] This is like saying, "Anybody can fly a fighter jet by pushing the right buttons and pulling the right levers, so why can't my untrained character at least try to jump in and take off?" Answer: You can try, but absent training, you will [I]fail abysmally[/I] every time. There's no need for specific rules to model what would happen because the result is always the same, and it's the same result as if you just missed with a regular attack--nothing happens. You fail. Now, in a realistic game, these abilities would be on a scale where you start out unable to do it, and then you progress to being just barely able to do it on a good day, and then you progress to being sort of okay at it, and then to being tolerably competent, et cetera. However, those rules would add way too much complexity for very little benefit IMO. [/QUOTE]
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Community
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Power vs. Options
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