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<blockquote data-quote="JohnSnow" data-source="post: 5820098" data-attributes="member: 32164"><p>Just adding to this idea, by stealing something from OD&D...</p><p></p><p>In OD&D, there was a significant distinction between a hero (of any level) and an "ordinary man." A hero could mow down a group of ordinary men with impunity, but simply adding a hero (even a lower-level one) to that group eliminates the ability.</p><p></p><p>What if the game were to introduce a similar idea, but rather than being binary, it was tiered? In other words: if there's a hero of your tier or 1 lower, you can't simply mow down the opposition. But if you eliminate your significant adversaries, your enemies have simply no chance.</p><p></p><p>Basically, you could do away with the rapid number inflation and instead scale monsters in a way similar to the old "+1 or better weapon to hit." But rather than making it reliant on magic weapons, it's reliant on character level.</p><p></p><p>Something like:</p><p></p><p>Character Level/Tier:</p><p></p><p>1-2: Tier 1</p><p>3-5: Tier 2</p><p>6-9: Tier 3</p><p>10-14: Tier 4</p><p>15-20: Tier 5</p><p>21+: Tier 6</p><p></p><p>Monsters of Tier X are simply invulnerable to hits from lower tier opponents. And unless the opposition contains an opponent of Tier X-1 or higher, it's not "significant opposition." This works surprisingly well with <em>The Lord of the Rings</em>, where Gandalf must take on the Balrog alone - because it's a foe that's simply "beyond" the rest of the party.</p><p></p><p>So, as an example, a 1st-level PC can take on up to a 5th level monster, and a a 3rd-level PC prevents a fight from being a walk away for up to a 10th level monster.</p><p></p><p>Those who wanted their PCs to be proof against a broader spectrum of opponents could make the acceptable disparity "two tiers." That might make sense. In that system, "normals" represent a sort of "Tier 0." So a party of normal men can take on up to a Level 5 (high 2nd Tier) opponent. Against a level 6 opponent, a party of normal men just gets killed. </p><p></p><p>I could see this system also making it more possible to simulate the fantasy mentor+ scenario, where one (or a few) high-level characters adventure alongside those of lower level. Sure, Obi-Wan has to face Vader alone - but against a battalion of Stormtroopers, he still needs help.</p><p></p><p>Think of the role played by Lan, Moiraine and Thom Merrilin in <em>The Eye of the World</em>.</p><p></p><p>There's a few different concepts warring with each other here, and obviously, this idea is very rough, but hopefully you get what I'm driving at.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 5820098, member: 32164"] Just adding to this idea, by stealing something from OD&D... In OD&D, there was a significant distinction between a hero (of any level) and an "ordinary man." A hero could mow down a group of ordinary men with impunity, but simply adding a hero (even a lower-level one) to that group eliminates the ability. What if the game were to introduce a similar idea, but rather than being binary, it was tiered? In other words: if there's a hero of your tier or 1 lower, you can't simply mow down the opposition. But if you eliminate your significant adversaries, your enemies have simply no chance. Basically, you could do away with the rapid number inflation and instead scale monsters in a way similar to the old "+1 or better weapon to hit." But rather than making it reliant on magic weapons, it's reliant on character level. Something like: Character Level/Tier: 1-2: Tier 1 3-5: Tier 2 6-9: Tier 3 10-14: Tier 4 15-20: Tier 5 21+: Tier 6 Monsters of Tier X are simply invulnerable to hits from lower tier opponents. And unless the opposition contains an opponent of Tier X-1 or higher, it's not "significant opposition." This works surprisingly well with [I]The Lord of the Rings[/I], where Gandalf must take on the Balrog alone - because it's a foe that's simply "beyond" the rest of the party. So, as an example, a 1st-level PC can take on up to a 5th level monster, and a a 3rd-level PC prevents a fight from being a walk away for up to a 10th level monster. Those who wanted their PCs to be proof against a broader spectrum of opponents could make the acceptable disparity "two tiers." That might make sense. In that system, "normals" represent a sort of "Tier 0." So a party of normal men can take on up to a Level 5 (high 2nd Tier) opponent. Against a level 6 opponent, a party of normal men just gets killed. I could see this system also making it more possible to simulate the fantasy mentor+ scenario, where one (or a few) high-level characters adventure alongside those of lower level. Sure, Obi-Wan has to face Vader alone - but against a battalion of Stormtroopers, he still needs help. Think of the role played by Lan, Moiraine and Thom Merrilin in [I]The Eye of the World[/I]. There's a few different concepts warring with each other here, and obviously, this idea is very rough, but hopefully you get what I'm driving at. [/QUOTE]
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