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<blockquote data-quote="JohnSnow" data-source="post: 5823667" data-attributes="member: 32164"><p>A good example I would use of a reasonably high-level fighter is Maximus from <em>Gladiator</em>. During his special exhibition match, Maximus is facing off against one of the most famous undefeated gladiators of all time. The emperor has arranged for a series of TIGERS to emerge from beneath the arena as a special "complication" for the combat.</p><p></p><p>Now, Maximus is not dumb enough to ignore the threat posed by a tiger - even though when push comes to shove, he dispatches one with relative ease. Of course, in D&D terms, Maximus is barely more than 10th-level. Obviously still an impressive fighter, but nothing he does is outside the realm of what an accomplished real world warrior might do.</p><p></p><p>That said, I believe that low-level adversaries should still pose a threat to high-level characters. A sword thrust is still a sword thrust, an arrow is still an arrow. What distinguishes the high-level fighter is that he's more likely to be able to block that arrow, or dodge it.</p><p></p><p>I've said elsewhere that the ideal would be the system that models BOTH the ability of Conan to go cleaving through a legion of the duke's guards on his way into the palace, AND the fact that he surrenders when surrounded by 25 of them with drawn bows. That's a tall order, but I think it's doable.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 5823667, member: 32164"] A good example I would use of a reasonably high-level fighter is Maximus from [I]Gladiator[/I]. During his special exhibition match, Maximus is facing off against one of the most famous undefeated gladiators of all time. The emperor has arranged for a series of TIGERS to emerge from beneath the arena as a special "complication" for the combat. Now, Maximus is not dumb enough to ignore the threat posed by a tiger - even though when push comes to shove, he dispatches one with relative ease. Of course, in D&D terms, Maximus is barely more than 10th-level. Obviously still an impressive fighter, but nothing he does is outside the realm of what an accomplished real world warrior might do. That said, I believe that low-level adversaries should still pose a threat to high-level characters. A sword thrust is still a sword thrust, an arrow is still an arrow. What distinguishes the high-level fighter is that he's more likely to be able to block that arrow, or dodge it. I've said elsewhere that the ideal would be the system that models BOTH the ability of Conan to go cleaving through a legion of the duke's guards on his way into the palace, AND the fact that he surrenders when surrounded by 25 of them with drawn bows. That's a tall order, but I think it's doable. [/QUOTE]
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