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Power Word: Blind/Kill/Stun as a Swift action
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<blockquote data-quote="Kalanyr" data-source="post: 1475307" data-attributes="member: 190"><p>All Swift actions aren't immediate. All immediate actions ARE swift. </p><p></p><p>He's proposing that they become automatically quickened (effectively) rather than reactive.</p><p></p><p>With one exception I'm realy not sure if it makes a lot of difference, the nature of the power word spells probably mean if it works a follow up isn't needed (since the target is now in the land of the almost combat incapable) and if it does work another use of the Power Word won't do anything more (since HP are unlikely to decrease while no one else can take any actions). </p><p></p><p>The potential for imbalance I can see comes being able to lett of a disintegrate and then finishing up with a Power Word: Kill, on the other hand , if a creature will fail its save against disintegrate, (in order to take more than 17.5 damage on average), you are probably better of nailing it for the 34d6+ (119 avg damage) (since by the time thats an option you have to be 17th+ level) than you are with nailing it with PW:K, which with its HP limit and the fact it does no damage if it fails kind of pales in comparison.</p><p></p><p>(Well thats the rambling of Kal the Eternally Sleep Deprived.)</p></blockquote><p></p>
[QUOTE="Kalanyr, post: 1475307, member: 190"] All Swift actions aren't immediate. All immediate actions ARE swift. He's proposing that they become automatically quickened (effectively) rather than reactive. With one exception I'm realy not sure if it makes a lot of difference, the nature of the power word spells probably mean if it works a follow up isn't needed (since the target is now in the land of the almost combat incapable) and if it does work another use of the Power Word won't do anything more (since HP are unlikely to decrease while no one else can take any actions). The potential for imbalance I can see comes being able to lett of a disintegrate and then finishing up with a Power Word: Kill, on the other hand , if a creature will fail its save against disintegrate, (in order to take more than 17.5 damage on average), you are probably better of nailing it for the 34d6+ (119 avg damage) (since by the time thats an option you have to be 17th+ level) than you are with nailing it with PW:K, which with its HP limit and the fact it does no damage if it fails kind of pales in comparison. (Well thats the rambling of Kal the Eternally Sleep Deprived.) [/QUOTE]
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Power Word: Blind/Kill/Stun as a Swift action
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