Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Powered Flight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tonguez" data-source="post: 3518352" data-attributes="member: 1125"><p>I've radically overhauled the Movement rules so this may be too much for many games but</p><p></p><p>I have introduced a <strong>Movement Skill </strong> that applies to all the characters Natural Movement Types and allows new Movement Type Skill to be added as Feats (eg a Human can take the Fly Feat to gain a Fly Skill (but not Flight))</p><p></p><p>Anyway Movement Skill is determined as <strong>Base Spd + Dex + Ranks</strong></p><p></p><p>Base Speed= (Spd/20) +/* Manuverability </p><p></p><p><strong>Manuverability Mod</strong></p><ul> <li data-xf-list-type="ul">Clumsy X0.5</li> <li data-xf-list-type="ul">Poor - O.5</li> <li data-xf-list-type="ul">Average +0</li> <li data-xf-list-type="ul">Good +0.5</li> <li data-xf-list-type="ul">Perfect x2</li> </ul><p></p><p>Manuverabilty in Natural Movement is always Average unless otherwise stated. </p><p></p><p>Anyway if we take the idea of a <strong>PC Dex +2 on a Flying Carpet Spd 30 (Average)</strong></p><p></p><p>Base Speed = 30/20 +0 (1.5)</p><p></p><p>Movement Skill = 1 (Spd) + 2 (Dex) + 0 Ranks => +3</p><p></p><p>The PC gets to surf their flying carpet at D20 +3 (apply Ride Skill DCs)</p><p></p><p>Distance now has a DC = Distance/10 +Terrain Mod</p><p></p><p>eg to cover 50ft of easy terrain = DC 10 (+5 Mod)</p><p>to Fly 50ft against a strong wind = DC 15 (+10 mod)</p><p></p><p><strong>ACTION DCs</strong></p><ul> <li data-xf-list-type="ul"> Basic Action = DC 0 (eg walking across a floor)</li> <li data-xf-list-type="ul">Non-Basic Action (eg Run)/Easy Terrain/Minimum Forward = DC +5</li> <li data-xf-list-type="ul">Hard Action (eg Skate)/Difficult Terrain/Strong Wind = DC +10</li> <li data-xf-list-type="ul">Very Hard Action (eg Wall Running)/Very Difficult Terrain/Rough Wind = +15</li> <li data-xf-list-type="ul"> Extreme Action (eg Leaping 100ft)/Major Terrain Obstacle/Storm Wind = DC +20</li> </ul><p></p><p>eg Legolas surfing 10ft down an Oliphant Trunk would be considered a Very Hard Combat Action* so DC = 26 (10 (combat riding) + 15 (Terrain Mod) + 1(distance))</p><p></p><p>Combat Action = Fighting with Mount on Ride Skill</p></blockquote><p></p>
[QUOTE="Tonguez, post: 3518352, member: 1125"] I've radically overhauled the Movement rules so this may be too much for many games but I have introduced a [B]Movement Skill [/B] that applies to all the characters Natural Movement Types and allows new Movement Type Skill to be added as Feats (eg a Human can take the Fly Feat to gain a Fly Skill (but not Flight)) Anyway Movement Skill is determined as [B]Base Spd + Dex + Ranks[/B] Base Speed= (Spd/20) +/* Manuverability [B]Manuverability Mod[/B] [list][*]Clumsy X0.5 [*]Poor - O.5 [*]Average +0 [*]Good +0.5 [*]Perfect x2[/list] Manuverabilty in Natural Movement is always Average unless otherwise stated. Anyway if we take the idea of a [B]PC Dex +2 on a Flying Carpet Spd 30 (Average)[/B] Base Speed = 30/20 +0 (1.5) Movement Skill = 1 (Spd) + 2 (Dex) + 0 Ranks => +3 The PC gets to surf their flying carpet at D20 +3 (apply Ride Skill DCs) Distance now has a DC = Distance/10 +Terrain Mod eg to cover 50ft of easy terrain = DC 10 (+5 Mod) to Fly 50ft against a strong wind = DC 15 (+10 mod) [B]ACTION DCs[/B] [list=a] [*] Basic Action = DC 0 (eg walking across a floor) [*]Non-Basic Action (eg Run)/Easy Terrain/Minimum Forward = DC +5 [*]Hard Action (eg Skate)/Difficult Terrain/Strong Wind = DC +10 [*]Very Hard Action (eg Wall Running)/Very Difficult Terrain/Rough Wind = +15 [*] Extreme Action (eg Leaping 100ft)/Major Terrain Obstacle/Storm Wind = DC +20[/list] eg Legolas surfing 10ft down an Oliphant Trunk would be considered a Very Hard Combat Action* so DC = 26 (10 (combat riding) + 15 (Terrain Mod) + 1(distance)) Combat Action = Fighting with Mount on Ride Skill [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Powered Flight
Top