Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Powerful people vs high-level characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orcus" data-source="post: 2062249" data-attributes="member: 1254"><p>There are many more controls on actions other than mano-a-mano battles. Maybe the Wiz12 doesnt kill the Ari2 king (or even disrespect him) for all sorts of reason: custom, tradition, social standing, the fact the wiz might take out the king but the king's army wont be too happy about it.</p><p></p><p>The main problem is that most people dont know what another person's "level" is, even in a fantasy setting. </p><p></p><p>Look at regular life. You see low level people in power all the time. I venture to guess at your work place there are managers who are "lower level" than many of the people they work for. </p><p></p><p>Plus, dont forget that just because someone is higher level they wont necessarily take someone else's higher position if that person is lower level. Adventurers are used to using force and violence to achieve objectives. But non-adventurers arent. Sure, the 12th level priest may be able to (in game terms) easily take out the 4th level priest who runs the temple. But is he willing to risk it. Does he really know the priest is only 4th level. Maybe he is playing like he is weak to tempt his rivals to attack him and thus kill them. Or maybe the higher level priest knows he can take the guy out but also knows there is a chance he himself could be grievously injured in some way. Maybe it just flat out isnt worth the risk. You cant just say "oh yeah he could take him out so the higher level guy should always be the leader." That just isnt real life. </p><p></p><p>And to the extent you want versimilitude in your setting, it doesnt make sense that all rulers are high level. Now, many of course will be. That just makes sense. Particuarly in a fantasy setting when a high level wizard has access to magic and summoned creatures and things like that, not to mention powerful magic items. But often people who are Charismatic, Diplomatic, rich, influential, powerful, connected, have a family heritage or pedigree, are Intelligent, well equiped, or loaded with retainers or loyal followers will wind up being the leaders. </p><p></p><p>Look, for example, at real life gangs. The head gangster is not always the guy who is the highest "level" from a pure level and skill standpoint. But he has the loyalty of many people. That makes him powerful. Being in law enforcement I can tell you it is often personal charisma, bravado and daring. Usually the leader has some guys who are just cold killers. Any of those guys could take out the leader in a second. But they dont. Because he has convinced them that it is better for them to work for him. That takes brains and common sense and street smarts. Sure, some rule by sheer force. But often it is other intagible things that make for a good leader. </p><p></p><p>I am strongly in support of the design concept that all leaders do not have to be high level and in fact that many (maybe even most) are not high level. </p><p></p><p>Clark</p></blockquote><p></p>
[QUOTE="Orcus, post: 2062249, member: 1254"] There are many more controls on actions other than mano-a-mano battles. Maybe the Wiz12 doesnt kill the Ari2 king (or even disrespect him) for all sorts of reason: custom, tradition, social standing, the fact the wiz might take out the king but the king's army wont be too happy about it. The main problem is that most people dont know what another person's "level" is, even in a fantasy setting. Look at regular life. You see low level people in power all the time. I venture to guess at your work place there are managers who are "lower level" than many of the people they work for. Plus, dont forget that just because someone is higher level they wont necessarily take someone else's higher position if that person is lower level. Adventurers are used to using force and violence to achieve objectives. But non-adventurers arent. Sure, the 12th level priest may be able to (in game terms) easily take out the 4th level priest who runs the temple. But is he willing to risk it. Does he really know the priest is only 4th level. Maybe he is playing like he is weak to tempt his rivals to attack him and thus kill them. Or maybe the higher level priest knows he can take the guy out but also knows there is a chance he himself could be grievously injured in some way. Maybe it just flat out isnt worth the risk. You cant just say "oh yeah he could take him out so the higher level guy should always be the leader." That just isnt real life. And to the extent you want versimilitude in your setting, it doesnt make sense that all rulers are high level. Now, many of course will be. That just makes sense. Particuarly in a fantasy setting when a high level wizard has access to magic and summoned creatures and things like that, not to mention powerful magic items. But often people who are Charismatic, Diplomatic, rich, influential, powerful, connected, have a family heritage or pedigree, are Intelligent, well equiped, or loaded with retainers or loyal followers will wind up being the leaders. Look, for example, at real life gangs. The head gangster is not always the guy who is the highest "level" from a pure level and skill standpoint. But he has the loyalty of many people. That makes him powerful. Being in law enforcement I can tell you it is often personal charisma, bravado and daring. Usually the leader has some guys who are just cold killers. Any of those guys could take out the leader in a second. But they dont. Because he has convinced them that it is better for them to work for him. That takes brains and common sense and street smarts. Sure, some rule by sheer force. But often it is other intagible things that make for a good leader. I am strongly in support of the design concept that all leaders do not have to be high level and in fact that many (maybe even most) are not high level. Clark [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Powerful people vs high-level characters
Top