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General Tabletop Discussion
*TTRPGs General
Powerful people vs high-level characters
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<blockquote data-quote="Gez" data-source="post: 2062348" data-attributes="member: 1328"><p>I do not use the same experience and levelling rules for NPCs as for PCs.</p><p></p><p>PCs are adventurers. They gain experience through adventuring.</p><p></p><p>NPCs are whatever they are. Kings gain experience by solving bringing prosperity to their kingdom, forging good alliance, making wise decisions, etc. If the king is wise, he'll be high-level. If he's a foolish fop, but follows faithfully his minister's advice and this results in good decisions, then the king is low level but the minister is high level.</p><p></p><p>("High" and "low" being relative terms, there, not necessarily "above 13" and "below 5"...)</p><p></p><p>So, yes, I'm not afraid of giving a legendary seamstress 10 levels in Expert. She would then be able to win in a 1-on-1 fight against most soldiers (who are going to be level 1 to 3 warriors). And why not? She's a legend. It's fantasy. The goddess of weaving is certainly protecting her.</p><p></p><p>I'm not afraid of having high-level NPCs -- I'm just shy on making them level 15 or higher. At that limit, generally, they stop being involved in mundane affairs and get higher callings, whatever that is.</p><p></p><p>For example, very high-level NPC arcanists will usually belong to Prime Order, a secret "organization" (a bit too loose for being called an organization, but I won't claim to have a wide enough English vocabulary to find something better suited) that never involves itself in political affairs and just fade out of mundane life. For the everyday man, they just disappear and are never heard of anymore. In fact, they learn secrets about magic, the world, its origins, its enemies, and so on, and they fight off threats and contemplate mysteries the average character cannot even imagine.</p></blockquote><p></p>
[QUOTE="Gez, post: 2062348, member: 1328"] I do not use the same experience and levelling rules for NPCs as for PCs. PCs are adventurers. They gain experience through adventuring. NPCs are whatever they are. Kings gain experience by solving bringing prosperity to their kingdom, forging good alliance, making wise decisions, etc. If the king is wise, he'll be high-level. If he's a foolish fop, but follows faithfully his minister's advice and this results in good decisions, then the king is low level but the minister is high level. ("High" and "low" being relative terms, there, not necessarily "above 13" and "below 5"...) So, yes, I'm not afraid of giving a legendary seamstress 10 levels in Expert. She would then be able to win in a 1-on-1 fight against most soldiers (who are going to be level 1 to 3 warriors). And why not? She's a legend. It's fantasy. The goddess of weaving is certainly protecting her. I'm not afraid of having high-level NPCs -- I'm just shy on making them level 15 or higher. At that limit, generally, they stop being involved in mundane affairs and get higher callings, whatever that is. For example, very high-level NPC arcanists will usually belong to Prime Order, a secret "organization" (a bit too loose for being called an organization, but I won't claim to have a wide enough English vocabulary to find something better suited) that never involves itself in political affairs and just fade out of mundane life. For the everyday man, they just disappear and are never heard of anymore. In fact, they learn secrets about magic, the world, its origins, its enemies, and so on, and they fight off threats and contemplate mysteries the average character cannot even imagine. [/QUOTE]
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