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Powergamer Cleric= Variant Human?
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<blockquote data-quote="TwoSix" data-source="post: 7626711" data-attributes="member: 205"><p>It really depends on what tier you're intending to play to. If the game is primarily going to be Tier 1-2, than buffing up your melee attack makes sense. If your primary focus of play is Tier 2-3 or higher, than it probably isn't worth it to spend the feats or multiclass dips just to give yourself a better at-will option.</p><p></p><p>A few other ways you can buff up the cleric at low levels:</p><p></p><p>1) Hill dwarf nature cleric. You can dump both Str and Dex, since you can wear heavy armor with no speed penalty. Perfect stat adjustments to get 16 Wis and Con. Downside is no feat, of course.</p><p>2) Fighter 1 dip to grab dueling, so with PAM you have an 1d6+2+stat/1d4+2+stat attack routine with shield bonus to AC. You can also grab another domain if you wanted, since fighter gives you armor and weapon proficiences, plus Con save for concentration. Downside is you have to wait to 5 to grab shillelagh via magic initiate unless you go nature.</p><p></p><p>If the argument is that any cleric should prioritize shillelagh, especially moving into Tier 2+, then I'd say that's a cautious yes. But since clerics really have a lot of feat and ASI needs (getting Wis to 20, buffs to concentration with either Resilient(Con) or War Caster), I don't know if I'm thrilled with the idea of burning a feat on Magic Initiate to do it. It's a great perk of Nature clerics, or even a Druid dip if your DM is lenient on the metal armor issue.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7626711, member: 205"] It really depends on what tier you're intending to play to. If the game is primarily going to be Tier 1-2, than buffing up your melee attack makes sense. If your primary focus of play is Tier 2-3 or higher, than it probably isn't worth it to spend the feats or multiclass dips just to give yourself a better at-will option. A few other ways you can buff up the cleric at low levels: 1) Hill dwarf nature cleric. You can dump both Str and Dex, since you can wear heavy armor with no speed penalty. Perfect stat adjustments to get 16 Wis and Con. Downside is no feat, of course. 2) Fighter 1 dip to grab dueling, so with PAM you have an 1d6+2+stat/1d4+2+stat attack routine with shield bonus to AC. You can also grab another domain if you wanted, since fighter gives you armor and weapon proficiences, plus Con save for concentration. Downside is you have to wait to 5 to grab shillelagh via magic initiate unless you go nature. If the argument is that any cleric should prioritize shillelagh, especially moving into Tier 2+, then I'd say that's a cautious yes. But since clerics really have a lot of feat and ASI needs (getting Wis to 20, buffs to concentration with either Resilient(Con) or War Caster), I don't know if I'm thrilled with the idea of burning a feat on Magic Initiate to do it. It's a great perk of Nature clerics, or even a Druid dip if your DM is lenient on the metal armor issue. [/QUOTE]
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