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Powergamer Cleric= Variant Human?
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<blockquote data-quote="Zardnaar" data-source="post: 7627714" data-attributes="member: 6716779"><p>No the shillagh cleric is in medium armor packing a 14 dex/con and maxing wisdom. The hill Dwarf will have +1 AC, the human gets 5' movement bonus.</p><p></p><p> Treantmonks optimisation guides have been outright wrong before as well. I focus more on level 1-10 as well, level 11+ is mostly theory craft. If you take magic initiate level 1 you'r packing a 16 in your primew stat and melee stat and gain an extra level 1 spell (very useful at level 1) and 2 extra cantrips (1 really, you're taking shillagh).</p><p></p><p> This works for every cleric there is as well. BTW I like forge clerics a lot the only thing that is iffy is the bonus damge level 8 and 14 as I regard fire damage as the weakest type of damage to deal followed by poison. Radiant, untyped and force is at the other end.</p><p></p><p> I suppose if you're going all the way to 20 the cleric can end up with 16 dex and medium armor master and have the same AC as the heavy armor cleric and be a lot better at stealth (16 dex, prob trained in it via back ground, no penalty on stealth rolls in medium armor).</p><p></p><p> Do you concede that dex is better for saves and skills than strength?</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7627714, member: 6716779"] No the shillagh cleric is in medium armor packing a 14 dex/con and maxing wisdom. The hill Dwarf will have +1 AC, the human gets 5' movement bonus. Treantmonks optimisation guides have been outright wrong before as well. I focus more on level 1-10 as well, level 11+ is mostly theory craft. If you take magic initiate level 1 you'r packing a 16 in your primew stat and melee stat and gain an extra level 1 spell (very useful at level 1) and 2 extra cantrips (1 really, you're taking shillagh). This works for every cleric there is as well. BTW I like forge clerics a lot the only thing that is iffy is the bonus damge level 8 and 14 as I regard fire damage as the weakest type of damage to deal followed by poison. Radiant, untyped and force is at the other end. I suppose if you're going all the way to 20 the cleric can end up with 16 dex and medium armor master and have the same AC as the heavy armor cleric and be a lot better at stealth (16 dex, prob trained in it via back ground, no penalty on stealth rolls in medium armor). Do you concede that dex is better for saves and skills than strength? [/QUOTE]
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