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<blockquote data-quote="Chronologist" data-source="post: 5669113" data-attributes="member: 81796"><p>He does not have Knockout artist yet, but the Dm has stated that we will level at the end of the next session (we defeated 10 CR 7 encounters in one session, with no rest. Woo hoo healing). Presumably he will take Sap Master as his level 7 feat.</p><p></p><p>Sap Adept gives 2 damage per sneak attack die. Knockout Artist gives 1 damage per die. 1d6 averages to 3.5, so every die of sneak attack turns into 6.5 damage, nearly doubling his damage. Depending on your interpretation of Sap Master, that increases the damage per die into either 10 points, or 14 points. Since the damage bonuses increase based on dice rolled, and sap master doubles the dice rolled, I'm thinking the latter.</p><p></p><p>Does no-one have a problem with that? That a sneak attack does as much damage as a Disintegrate? Before adding strength, weapon, magical, or critical damage of course. Throw in Flurry of blows for 2 attacks in a round and that's a lethal combination right there. One player grapples an enemy, the rogue does ridiculous damage to it, the end. The only disadvantage is that it's non-lethal damage. Other than that, you bet he's doing more damage than your average barbarian. He's not even adding stat bonus to the mix, so he could cheese up Power Attack and a two-handed weapon like the best of them.</p><p></p><p>What's worse, he's not limited to that. He is level 6 and has a 23+ armor class, depending on what he's using. He has more skill points than half of the rest of the party combined. He has improved evasion. All his saves are excellent. He has rogue talents. He has trapfinding. He's the tank, DPS, and skillmonkey all wrapped up into one.</p><p></p><p>So yeah, he's Tier 2. He can't crowd control, but he's got more versatility than any Tier 3, and is damn good at what he does. Besides, Tiers don't make a lick of difference when initiative rolls along and he instantly knocks you out with a flurry of strikes. Then, all the spells in the world won't save you.</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5669113, member: 81796"] He does not have Knockout artist yet, but the Dm has stated that we will level at the end of the next session (we defeated 10 CR 7 encounters in one session, with no rest. Woo hoo healing). Presumably he will take Sap Master as his level 7 feat. Sap Adept gives 2 damage per sneak attack die. Knockout Artist gives 1 damage per die. 1d6 averages to 3.5, so every die of sneak attack turns into 6.5 damage, nearly doubling his damage. Depending on your interpretation of Sap Master, that increases the damage per die into either 10 points, or 14 points. Since the damage bonuses increase based on dice rolled, and sap master doubles the dice rolled, I'm thinking the latter. Does no-one have a problem with that? That a sneak attack does as much damage as a Disintegrate? Before adding strength, weapon, magical, or critical damage of course. Throw in Flurry of blows for 2 attacks in a round and that's a lethal combination right there. One player grapples an enemy, the rogue does ridiculous damage to it, the end. The only disadvantage is that it's non-lethal damage. Other than that, you bet he's doing more damage than your average barbarian. He's not even adding stat bonus to the mix, so he could cheese up Power Attack and a two-handed weapon like the best of them. What's worse, he's not limited to that. He is level 6 and has a 23+ armor class, depending on what he's using. He has more skill points than half of the rest of the party combined. He has improved evasion. All his saves are excellent. He has rogue talents. He has trapfinding. He's the tank, DPS, and skillmonkey all wrapped up into one. So yeah, he's Tier 2. He can't crowd control, but he's got more versatility than any Tier 3, and is damn good at what he does. Besides, Tiers don't make a lick of difference when initiative rolls along and he instantly knocks you out with a flurry of strikes. Then, all the spells in the world won't save you. [/QUOTE]
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