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<blockquote data-quote="Chronologist" data-source="post: 5669196" data-attributes="member: 81796"><p>His initiative modifier is +12, so he pretty much automatically knocks out a powerful enemy at the beginning of combat. Knocked out = defeated, with the Coup de Grace rules, or just cutting him up enough.</p><p></p><p>And yes, he has god stats. Every character he makes gad god stats. I've never seen anything less than a 13 on his character sheets, and never less than two 18s. He decides on whatever stats he wants. I wouldn't mind if he was SAD, but because he's MAD, all those modifiers add up in a crazy way.</p><p></p><p>I'm fairly certain that being grappled means you are flat-footed to every other creature not in a grapple with you. If I'm wrong, then that's another rule manipulation he pulled. Either way, I'm fairly certain that he's finding ways of making opponents flat-footed to him on a regular basis, if not all of the time.</p><p></p><p>Oh, and his damage is 1d6+3 plus 3d6 sneak attack (item for +1 die of sneak attack), plus he adds another 9 to that, so he does 4d6+12, for an average of 26 damage. Higher than your fighter, I believe. In addition, he will deal far more damage at higher levels than the Fighter can do. Because of the increased die of damage, at level 11 he's doing 1d6+3 normal damage, and another 10d6+30 from the sneak attack. Oh, and I totally see him taking the feat that allows rerolling 1s on sneak attack damage dice, which again increases his average damage.</p><p></p><p>The difference between your fighter and his character is, I don't know, about 6 skill points per level, a ton of class skills, rogue talents, trapfinding, uncanny dodge, trap sense, and evasion. All the fighter gets is saves against fear, and a better to hit bonus. Out of combat, the rogue can do so much more than a fighter can.</p><p></p><p>When it comes to power, I think his rogue far surpasses other fighters. I'm not going to argue about it any more. Sure, if his attack only worked once, maybe it'd be fine. However, he has been able to pull of multiple strikes per fight, making him far more powerful.</p><p></p><p></p><p></p><p>Honestly, at this point I'm just unhappy that he decided to use Ultimate Combat, a book that the DM was not letting him access. It's just like in my game, I said no Book of Exalted Deed or Vile Darkness, and no fan-made content, and yet he played a character with both, refusing to change or admit he violated my rules.</p><p></p><p>If you were playing with him, I think you might see things differently, StreamOfTheSky.</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5669196, member: 81796"] His initiative modifier is +12, so he pretty much automatically knocks out a powerful enemy at the beginning of combat. Knocked out = defeated, with the Coup de Grace rules, or just cutting him up enough. And yes, he has god stats. Every character he makes gad god stats. I've never seen anything less than a 13 on his character sheets, and never less than two 18s. He decides on whatever stats he wants. I wouldn't mind if he was SAD, but because he's MAD, all those modifiers add up in a crazy way. I'm fairly certain that being grappled means you are flat-footed to every other creature not in a grapple with you. If I'm wrong, then that's another rule manipulation he pulled. Either way, I'm fairly certain that he's finding ways of making opponents flat-footed to him on a regular basis, if not all of the time. Oh, and his damage is 1d6+3 plus 3d6 sneak attack (item for +1 die of sneak attack), plus he adds another 9 to that, so he does 4d6+12, for an average of 26 damage. Higher than your fighter, I believe. In addition, he will deal far more damage at higher levels than the Fighter can do. Because of the increased die of damage, at level 11 he's doing 1d6+3 normal damage, and another 10d6+30 from the sneak attack. Oh, and I totally see him taking the feat that allows rerolling 1s on sneak attack damage dice, which again increases his average damage. The difference between your fighter and his character is, I don't know, about 6 skill points per level, a ton of class skills, rogue talents, trapfinding, uncanny dodge, trap sense, and evasion. All the fighter gets is saves against fear, and a better to hit bonus. Out of combat, the rogue can do so much more than a fighter can. When it comes to power, I think his rogue far surpasses other fighters. I'm not going to argue about it any more. Sure, if his attack only worked once, maybe it'd be fine. However, he has been able to pull of multiple strikes per fight, making him far more powerful. Honestly, at this point I'm just unhappy that he decided to use Ultimate Combat, a book that the DM was not letting him access. It's just like in my game, I said no Book of Exalted Deed or Vile Darkness, and no fan-made content, and yet he played a character with both, refusing to change or admit he violated my rules. If you were playing with him, I think you might see things differently, StreamOfTheSky. [/QUOTE]
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