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[PowerGamer]Werebear/Monk help
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<blockquote data-quote="Leopold" data-source="post: 4870500" data-attributes="member: 758"><p>I'm playing in a campaign where I have a werebear leveling ala Savage Species who at 10th level (natural werebear) shift to monk. </p><p></p><p>As such I would like to know if there is any other class that would benefit my natural abilities as a monk would. I know when I transform into hybrid form I am:</p><p></p><p>A. Large: Attack dice go up</p><p>B. STR/CON go up</p><p>C. Get Bite/Claw/Claw instead of Fist/Fist</p><p></p><p></p><p>I know at higher levels of monk I'll give up the claw/claw routine to hit more with the multiple attacks, but isn't that calculated into the monk attack pattern when I get more than +5 BAB?</p><p></p><p>Any advice in making this character a destructive demon of death I'm all for it. The cleric already casts Girillion's Arms on me and that gives me another 1d6*2 with rend potential.</p></blockquote><p></p>
[QUOTE="Leopold, post: 4870500, member: 758"] I'm playing in a campaign where I have a werebear leveling ala Savage Species who at 10th level (natural werebear) shift to monk. As such I would like to know if there is any other class that would benefit my natural abilities as a monk would. I know when I transform into hybrid form I am: A. Large: Attack dice go up B. STR/CON go up C. Get Bite/Claw/Claw instead of Fist/Fist I know at higher levels of monk I'll give up the claw/claw routine to hit more with the multiple attacks, but isn't that calculated into the monk attack pattern when I get more than +5 BAB? Any advice in making this character a destructive demon of death I'm all for it. The cleric already casts Girillion's Arms on me and that gives me another 1d6*2 with rend potential. [/QUOTE]
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[PowerGamer]Werebear/Monk help
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