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Powergamers! Help Min/Max my Sorcerer!!
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<blockquote data-quote="Dragonblade" data-source="post: 3023676" data-attributes="member: 2804"><p>Future power is as important as current power.</p><p></p><p>My current build is geared towards taking the Elemental Savant (Air) prestige class in a couple of levels. Like most arcane prestige classes, sorcerers gain a lot for little loss. At the class's highest level you become an elemental type creature. In my case, being Air based it would give me the ability of Perfect Flight as a natural movement mode among other benefits like being immune to crits, not having to eat or breathe and so on.</p><p></p><p>For spells, since I have to focus on electricity, I would take Scintillating Sphere instead of Fireball and other electric based attack spells.</p><p></p><p>I'm also thinking of taking the Celestial Sorcerer Heritage feats from PHB 2. They also give me some cool powers and add several useful spells to my spells known list such as magic circle vs. evil, tongues, and teleport.</p><p></p><p>However, there are some other cool builds as well. The Argent Savant from Complete Arcane is pretty nifty and the Spell Compendium has a large number of Force based spells.</p><p></p><p>I also think the Daggerspell Mage from Complete Adventurer is pretty cool. Combine that with Arcane Strike and or the Daggerspell Stance spell from Spell Compendium and you have a pretty formidable arcane/warrior.</p><p></p><p>Another thing I was thinking of was going with Wizard and utilizing a lot of wands. Cull Wand Essence is a badass wand feat from Eberron that basically lets you turn any wand into a defacto Eldritch Blast ala the Warlock.</p><p></p><p>But my heart is really with Sorcerer. I hate being tied down to prememorized spells. The trick is finding a sorcerer build that has the right synergy among spells and feats to kick major tail.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 3023676, member: 2804"] Future power is as important as current power. My current build is geared towards taking the Elemental Savant (Air) prestige class in a couple of levels. Like most arcane prestige classes, sorcerers gain a lot for little loss. At the class's highest level you become an elemental type creature. In my case, being Air based it would give me the ability of Perfect Flight as a natural movement mode among other benefits like being immune to crits, not having to eat or breathe and so on. For spells, since I have to focus on electricity, I would take Scintillating Sphere instead of Fireball and other electric based attack spells. I'm also thinking of taking the Celestial Sorcerer Heritage feats from PHB 2. They also give me some cool powers and add several useful spells to my spells known list such as magic circle vs. evil, tongues, and teleport. However, there are some other cool builds as well. The Argent Savant from Complete Arcane is pretty nifty and the Spell Compendium has a large number of Force based spells. I also think the Daggerspell Mage from Complete Adventurer is pretty cool. Combine that with Arcane Strike and or the Daggerspell Stance spell from Spell Compendium and you have a pretty formidable arcane/warrior. Another thing I was thinking of was going with Wizard and utilizing a lot of wands. Cull Wand Essence is a badass wand feat from Eberron that basically lets you turn any wand into a defacto Eldritch Blast ala the Warlock. But my heart is really with Sorcerer. I hate being tied down to prememorized spells. The trick is finding a sorcerer build that has the right synergy among spells and feats to kick major tail. [/QUOTE]
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