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Powergamers! Help Min/Max my Sorcerer!!
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<blockquote data-quote="pawsplay" data-source="post: 3023918" data-attributes="member: 15538"><p>Lantern archons are on the IV list; they have unlimited aid, which translates into unlimited (albeit slow) healing. Large elementals are good beaters. Creatures from the lower lists are good, especially in numbers, to rush opponents with lots of AoOs, such as hydras or spiked chain wielding vampires. Summoned monsters can also walk through traps. Many of them are suitable as very temporary mounts. Hound archons have a formidable aura of menace, which may cause a bad guy who flubs his save to take a penalty to saves. They can also detect evil and speak. In fact, all archons can use tongues, making them usesful as translators and very handy as summonable creatures. </p><p></p><p>One particularly handy aspect for arcane casters is that you can summon creatures with difficult to beat DRs. For instance, if you're fighting demons, you can summon devils or more demons. If you're fighting celestials, you can summon archons. </p><p></p><p>A group of weaker creatures could be ordered to accompany you, providing constant cover and allowing you to move about without drawing AoOs. </p><p></p><p>Large numbers of lantern archons can also deliver hideous amounts of untyped damage in the form of their light rays.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3023918, member: 15538"] Lantern archons are on the IV list; they have unlimited aid, which translates into unlimited (albeit slow) healing. Large elementals are good beaters. Creatures from the lower lists are good, especially in numbers, to rush opponents with lots of AoOs, such as hydras or spiked chain wielding vampires. Summoned monsters can also walk through traps. Many of them are suitable as very temporary mounts. Hound archons have a formidable aura of menace, which may cause a bad guy who flubs his save to take a penalty to saves. They can also detect evil and speak. In fact, all archons can use tongues, making them usesful as translators and very handy as summonable creatures. One particularly handy aspect for arcane casters is that you can summon creatures with difficult to beat DRs. For instance, if you're fighting demons, you can summon devils or more demons. If you're fighting celestials, you can summon archons. A group of weaker creatures could be ordered to accompany you, providing constant cover and allowing you to move about without drawing AoOs. Large numbers of lantern archons can also deliver hideous amounts of untyped damage in the form of their light rays. [/QUOTE]
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